Gaming News, Game Reviews, Game Trailers, Tech News

dtoid   |   japanator   |   flixist   |   tomopop   |   store



New console patch for Dead Island bumps the level cap

2011-11-09 23:00:00·  2 minute read   ·  Jordan Devore@DtoidJordan

Techland has issued a patch for the console versions of Dead Island which should be live by the time you read this post. If it's a level cap, someone's inevitably going to want it raised; players can now progress up to level 60, assuming the desire to raise stats flows through their veins.

Some of the other highlights include quest/reward fixes, improved network stability and performance in co-op play, instant item pick-ups, no more weapon crates lacking rewards, additional blueprints for weapon mods, and more. Sounds like quite a bit of welcome improvements.

New patch for consoles [Dead Island Blog via Joystiq]

The article continues below. Login to skip ads, get faster mobile, and dibs on betas

Gameplay improvements

  • Level cap raised to 60
  • New blueprints for weapon mods added
  • Infected damage reduced
  • Infected no longer interrupt player attacks
  • A series of improvements to subsequent playthroughs implemented:
    quest XP rewards adjusted;
    XP rewards for challenges adjusted;
    in subsequent playthroughs XP is awarded for all quests completed in co-op
  • Purna’s ammo carrying capacity increased by 50%
  • Character state from a save game can now be loaded when using the Start from Chapter option
  • New balancing option added: enemy levels can now be adjusted independently for each co-op player
  • Players respawn with more health
  • Picklock skill level required to open a lock is now clearly indicated
  • Improved rewards in weapon crates
  • All weapon crates now contain rewards
  • Kick ability balanced, now requires stamina
  • Items can now be picked up instantly; this is reflected in adjusted animations

Fixes and interface improvements

  • Fix: players are no longer left without a weapon after dropping the equipped item and healing with a medkit.
  • Fix: equipped items no longer swap mysteriously after drinking an energy drink
  • Tweak: healing with medkits from inventory works better, makes smarter choices of medkits
  • Fix: loot from dead enemies is now always identical for all co-op players
  • Fix: Purna no longer finishes her Fury with fists equipped
  • Fix: map tracking after death
  • Fix: zone info in the quarantine zone (City of Moresby)
  • Tweak: respawn point selection is now smarter


  • Improved stability and network performance in co-op
  • Quest and reward fixes implemented

Jordan DevoreCo-EIC // Profile & Disclosures
Fronts10726Posts1Blogs 14Following162Followers307

Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random. Disclosure: I backed Double Fine Adventure and Awesomenauts: Starstorm on Kickst... more


On Destructoid: Dead Island   (62)   From our game database:

  • Dead Island's new DLC trailer goes forwards not backwards - Kyle MacGregor
  • 'Ryder White' add-on next for Dead Island - Jordan Devore
  • Shock: Dead Island banned in Germany at last - Jim Sterling
  • Bathe in blood with Dead Island's new DLC - Victoria Medina
  • New console patch for Dead Island bumps the level cap - Jordan Devore
  • Dead Island PC patch arrives, still no Bloodbath DLC - Jim Sterling
  • Dead Island 'Bloodbath Arena' DLC aiming for mid-November - Jordan Devore
  • Dead Island movie is a go, Lionsgate acquires rights - Dale North
  • Live show: Bikini zombies on Mash Tactics - Bill Zoeker
  • More related stories
    #Mash Tactics #PC #PS3 #Survival Horror #video #Xbox 360


    Please login (or) make a quick account (free)
    to view and post comments.

     Login with Twitter

     Login with Dtoid

    Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

    Sorry for the extra step!