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Monaco developer 'very disappointed' with XBLA sales

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Delayed release to blame for lackluster performance on platform

Monaco: What's Yours is Mine sold below expectations on Xbox 360, Pocketwatch Games founder Andy Schatz shared via Reddit, suggesting the title's sales on the platform were negatively impacted by a delay that prevented a simultaneous launch with the PC version.

"I was never depending on the Xbox being our primary revenue generator, but I was very disappointed in Xbox sales nonetheless," Schatz said. "We put a ton of effort porting the game, and to have that effort be largely wasted was really disappointing."

The Xbox Live Arcade version of Monaco was originally set to arrive alongside the PC release on April 24. However, a bug in the title's multiplayer presented a last-minute hurdle. Monaco eventually launched on Microsoft's system on May 10.

Monaco dev 'very disappointed' with XBLA sales performance [Joystiq]


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On Destructoid: Monaco: What's Yours is Mine   (21)   From our game database:

  • Pocketwatch wraps up Monaco with one final chapter - Jordan Devore
  • So how well did Monaco sell in Humble Bundle 11? - Alasdair Duncan
  • Monaco passes 500k sales, only 36k from XBLA - Steven Hansen
  • Humble Store Winter Sale Encore is on now - Darren Nakamura
  • New Monaco update streamlines campaign, tweaks levels - Alasdair Duncan
  • The current Bandcamp Weekly is all about game music - Darren Nakamura
  • Zombie mode and a mini-campaign added to Monaco - Jordan Devore
  • Monaco coming to Linux with a 'ton' of free content - Chris Carter
  • Game Music Bundle 5 features Monaco, Fez, FTL, and more - Darren Nakamura
  • More related stories
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