Gaming News, Game Reviews, Game Trailers, Tech News

dtoid   |   japanator   |   flixist   |   tomopop   |   store



Molyneux: Milo was too emotional for the games industry

2012-03-14 12:30:00·  2 minute read   ·  Jim Sterling@JimSterling

Remember Milo, the digital child-creature that Peter Molyneux demoed at E3 so long ago? It promised interaction on a level that would make Skynet jealous, but it disappeared after all the hype. Why was it thrown on the scrap heap? Molyneux blames the industry, claiming we're not ready for his jelly.

"The problem with Milo wasn’t the ambition," he claimed. "It wasn’t the ambition or the technology; it was none of that. I just don’t think that this industry is ready for something as emotionally connecting as something like Milo.

"The real problem with Milo, and this is a problem we had lots of meetings over, was where it would be on the shelves next to all the computer games. It was just the wrong thing. It was the wrong concept for what this industry currently is. Maybe this industry one day won’t be like that, but at this particular time, having a game that celebrates the joy of inspiring something and you feel this connection, this bond; it was the wrong time for that."

So, Milo didn't fail because it Molyneux fell into his usual trap of over-promising. None of it was his fault. It was our fault for not being emotional enough to withstand its onslaught of majestic provocation. We'll get to work on that right away, Peter. Sorry the industry stopped you from making your game that many people in the industry were excited about.

Molyneux: Industry wasn’t ready for Milo’s “concept” [VG247. Thanks, Vallanthaz!]

The article continues below. Login to skip ads, get faster mobile, and dibs on betas


Jim SterlingThank God // Profile & Disclosures
Fronts12537Blogs 194Following42Followers1570


#Kinect #Liars Who Lie #Lionhead Studios #Microsoft #Peter Molyneux #Xbox 360


Please login (or) make a quick account (free)
to view and post comments.

 Login with Twitter

 Login with Dtoid

Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

Sorry for the extra step!