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Miyamoto wasn't pleased with his work on Zelda II

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I was, however

After following up on a comment legendary Nintendo designer Shigeru Miyamoto made about making a "bad game," Kotaku got a fairly surprising answer: that game was Zelda II. Miyamoto confirms this outright stating, "I wouldn't say that I've ever made a bad game, per se, but a game I think we could have done more with was Zelda II: The Adventure of Link."

He goes on to state the limitations of the NES as a reason for his personal failure, saying, "I think specifically in the case of Zelda II we had a challenge just in terms of what the hardware was capable of doing. It would have been nice to have had bigger enemies in the game, but the Famicom/NES hardware wasn't capable of doing that. From a hardware perspective, if we had been able to have the switch between the scenes speed up, if that had been faster, we could have done more..."

Now, I know people are fairly divided on this entry in the Zelda franchise, with some critics citing the poor translation or high barrier of entry as reasons to avoid it -- but frankly, I loved it. Like Actraiser, Zelda II blends 2D platforming sequences with top-down old school JRPG map exploration. Encounters on the world map are not random, and if an enemy touches you, the game springs into a 2D confrontation.

It was weird, especially after following the instant classic in the original Zelda. But there was something about the game that I really connected with, especially given the fact that the action portion was enhanced from the original, and it had a full-on experience system. Specifically, a lot of the enemies were brilliantly designed with concepts that continue to be used today, including the defensive oriented Ironknuckles. While it could have used a bit more polish, it's easily one of the more unique games in the franchise, and shouldn't be missed.

Don't be so hard on yourself, Miyamoto.

Shigeru Miyamoto's 'Bad' game [Kotaku]


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Chris Carter
Chris CarterReviews Director, Co-EIC   gamer profile

Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! ------------------- T... more + disclosures


 



Filed under... #Developer stuff #Nintendo #Nintendo Entertainment System #Shigeru Miyamoto #The Legend of Zelda #Virtual Console

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