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Mikami: It's become harder to make players afraid

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Designer talks instilling terror in The Evil Within

I've got high hopes for Tango Gameworks' The Evil Within. It's the return of Shinji Mikami and, hopefully, big-budget survival horror. Games like Outlast have scared us silly, but it's also possible to point to series like Dead Space as evidence that gamers are quick to catch on. Once we discover the game's behind-the-scenes logic, it's all over. No more suspension of disbelief.

"Not much has changed when it comes to instilling terror in the player," Mikami told Edge. "But people have got used to the tropes of horror and they know what's coming next, so in that sense it is harder to make them afraid."

What's the solution? He didn't elaborate. But based on what Tango has shown of The Evil Within, the key seems to lie in creating a sense of tension where we're left holding on for dear life. Seemingly unstoppable forces like Boxman will help there. I'm more concerned about the action-oriented elements and how they'll be balanced with the game's survival horror.

Father of survival horror Shinji Mikami promises fresh terror with The Evil Within [Edge]


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On Destructoid: The Evil Within   (84)   From our game database:

  • The Evil Within's latest title update kills off letterboxing - Brett Makedonski
  • The Executioner is the last Evil Within DLC, out May 26 - Steven Hansen
  • The Evil Within debuts 'The Consequence' DLC today - Chris Carter
  • The Evil Within's first DLC has the answers we're looking for - Jordan Devore
  • The Evil Within PC updated with settings for 60 FPS and letterbox removal - Jordan Devore
  • You're gonna lose your head over this The Evil Within glitch - Brett Makedonski
  • Review: The Evil Within - Chris Carter
  • Happy The Evil Within Day, you bloody goblins - Brett Makedonski
  • Nope, nope, nope! Go away smiley-masked dudes in The Evil Within - Brett Makedonski
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    #Bethesda #PC #PS3 #PS4 #Shinji Mikami #Survival Horror #The Evil Within #video #Xbox 360 #Xbox One
     
     


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