dark        
spacer

Mighty No. 9 delayed (again)

0

'Spring 2016'

Mighty No. 9 had a firm February 9 release date after a series of delays (the original Kickstarter estimate for delivery was April 2015) and then a recent promise that there'd be no more delays.

Well, about that...

A very hilarious beat-around-the-bush campaign update from Keiji Inafune titled, "Regarding The Mighty No. 9 Release" explains that issues similar to those that caused past delays -- scale, multiple platforms, etc -- are still to blame. "[T]he issues relating to the network modes were more critical than expected," it reads. There's an additional two apologies nested in there, praise for the "non-stop" work of the development team, and a deeper explanation of the problem:

The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves). Unfortunately, this is all a result of miscalculations on the part of us, the development staff.

Perhaps most key, no new release date (avoid more broken promises and upset fans), "But we expect it to realistically be in Spring 2016."

Regarding The Mighty No. 9 Release [Kickstater]


You are logged out. Login | Sign up

 
 

 

TwitterRedditEmailFacebook
 
Steven Hansen
Steven HansenContributor   gamer profile

Steven watches anime & sports, buys meat out of trucks, dates a Muppet, and is only good at cooking. He stands before you bereft of solace and well on the road to perdition. ('^ω^) more + disclosures


 



Also on destructoid: Mighty No. 9   (110)   From our database:

  • One year after launch, Mighty No. 9 physical rewards MIGHT be going out - Chris Carter
  • The saga of broken Mighty No. 9 promises might end, portable versions, physical rewards still in the works - Chris Carter
  • Mighty No. 9 physical rewards still coming despite Comcept's total silence on the issue - Chris Carter
  • Mighty No. 9's nearly four-hour-long credits last longer than the game - Jed Whitaker
  • Comcept is dealing with Mighty No. 9's launch woes - Chris Carter
  • Sad Mighty No. 9 livestream caps off Inafune's wild ride - Chris Carter
  • Review: Mighty No. 9 - Chris Carter
  • Mighty No. 9's 'Ray DLC' trailer is less annoying than the pizza commercial - Chris Carter
  • Mighty No. 9 dev puts publisher Deep Silver on blast for latest trailer - Brett Makedonski
  • More related stories
    Filed under... #3DS #Inti Creates #Keiji Inafune #PC #Platform games #PS Vita #PS3 #PS4 #Top Stories #Trailers #Wii U #Xbox 360 #Xbox One

    READER COMMENTS LOADING BELOW...


    LET'S KEEP THE COMMUNITY GREAT


    You're not expected to always agree, but do please keep cool and never make it personal. Report harassment, spam, and hate speech to our community team. Also, on the right side of a comment you can flag nasty comments anonymously (we ban users dishing bad karma). For everything else, contact us!



     
     
  •