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Metal Gear Solid V infinity boobs: More proof women are hard to animate

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Bug or parasite suit feature?

Kojima dedicated a lot of resources to Metal Gear Solid V: The Phantom Pain's jiggly physics, probably because of how many cutscene shots linger on Quiet's rack.

And while Kojima Productions has done better than "women are too hard to animate" Assassin's Creed Unity -- you can play almost all of Phantom Pain's story-mode as a woman, as well as online -- the above video shows that Ubisoft ain't wrong, it's tough.

[Thanks, Sr Churros!]

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Steven Hansen
Steven HansenContributor   gamer profile

Steven watches anime & sports, buys meat out of trucks, dates a Muppet, and is only good at cooking. He stands before you bereft of solace and well on the road to perdition. ('^ω^) more + disclosures


 


 



Filed under... #boobies #Hideo Kojima #Konami #Metal Gear #Metal Gear Solid #offbeat #pc #ps4 #video #xbox one

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