Why are all the MMOs I'd actually play stuck in Korea?
Show of hands if anyone remembers that a Ghosts 'n Goblins Online Korean MMO was unveiled back in 2010. I figured it would have be cancelled by now -- I'm still bitter that Rockman Online was silently shut down. But nope! Developer Seed9 just held a closed beta the other night, and Asian game aficionado Steparu has fresh video of his play session.
You wonder, how do you adapt a hard-as-balls platformer into an MMO while retaining that same level of difficulty? Apparently... you don't. But that actually works for me. I could never get past the second level in any Ghosts 'n Goblins entry, so perhaps this game would be more my speed. That's assuming it ever makes it out here, which I bet it won't because Capcom is kooky like that.
From Steparu's vids (the rest posted after the break), you've got your familiar MMO trappings -- character creation, hot bar, big boss gang bangs -- along with classic GnG touches. I especially like the intro movie in which a Red Arremer tries to get fresh with the princess and the princess is all like, bitch, keep your hands to yourself! She ain't takin' no sh*t. I admire that.
Ghosts'n Goblins Online Preview [Steparu]