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Literally move the earth around in 2D adventure cutestuffs, Carto

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I know the pieces fit

There's so many gorgeous games at BitSummit Kyoto that it's hard to choose which ones to write home about. One particular standout for me was Carto, from Taiwan-based studio Sunhead Games, which debuted at this year's GDC Indie Megabooth. The mechanic is so clever I'm surprised it's never been quite done like this: You progress through a dangerous world in what looks like a normal 2D adventure title, except that the map screen is composed of moving tiles. To progress through the world you must zoom out, stitch the tiles in the right order, and only then does the edge of the screen allow you to move along.

It's a puzzle-adventure hybrid. Do want.

Slick, eh? It's a game crafted by a small studio, built in Unity, and that's about all we know at this time. It's coming to PC and consoles, but a release date is not yet known. For more clips of this elusive title follow them on Twitter.

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