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Link runs into a wall: Link Between Worlds story trailer

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Lorule? Lol-rule.

Lorule. Get it?

I'm still curious when and why Nintendo decided to lift the stick to walls mechanic from Sideway New York. Not that they've lazily infringed, or anything. It just seems like an arbitrary rider on a bill. Maybe it was the desire for some 2D action to go on in the 3D world? On that note, I still sort of wish this was in 2D, but it looks alright.

My favorite part was when Link ran into a wall. He got duped. And then fell down in a very cute manner. I smiled. That and Lorule. That made me laugh.   


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Steven HansenFeatures Editor // Profile & Disclosures
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Steven watches anime & sports, buys meat out of trucks, dates a Muppet, and is only good at cooking. He stands before you bereft of solace and well on the road to perdition. ('^ω^) more


 



On Destructoid: Legend of Zelda: A Link Between Worlds   (2)   From our game database:

  • Link runs into a wall: Link Between Worlds story trailer - Steven Hansen
  • This Zelda: Link Between Two Worlds art is beautiful - Chris Carter
  • Wind Waker HD will launch two weeks early digitally - Chris Carter
  • Link to the Past sequel now LoZ: A Link Between Worlds - Patrick Hancock
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