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Limbo dev: new game takes 3 years, our engine is FUBAR

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In a recent interview with Edge, Playdead game director Arnt Jensen explained that the Danish dev's next game will take three-and-a-half years to make.

"A good game takes time," says Playdead CEO Dino Patti. Game director Arnt Jensen describes the yet-unnamed project as "more ambitious than Limbo." Still, three-and-a-half years seems like a long time, yes?

Perhaps not when you consider that Playdead are ditching the proprietary engine they used for Limbo in favor of Unity. "[Building an engine] was just too much work," Jensen says. "It's like having a double product, doing both engine and game." 

So, Playdead won't be starting from scratch, but they will have to learn the ins and outs of Unity. Still, that seems easier than tweaking the Limbo architecture to suit whatever they're working on next: Patti also explained that "Limbo's engine only works when it's black and white now. It can't render color anymore."

Heh. Whoops.

Playdead using Unity for next project [Edge via Eurogamer]


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Joseph Leray
Joseph LerayFormer Features Contributor   gamer profile

Joseph Leray is a long-time features contributor, reviewer, and (self-styled) editor-at-large for Destructoid. He lives in Nashville with a menagerie of pets and a Final Fantasy IX obsession. more + disclosures


 



Filed under... #Developer stuff #Indie #Industry Bull #Playdead

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