Gaming News, Game Reviews, Game Trailers, Tech News



 
 

Limbo dev: new game takes 3 years, our engine is FUBAR

2011-08-25 21:30:00  ยท  Joseph Leray
0

In a recent interview with Edge, Playdead game director Arnt Jensen explained that the Danish dev's next game will take three-and-a-half years to make.

"A good game takes time," says Playdead CEO Dino Patti. Game director Arnt Jensen describes the yet-unnamed project as "more ambitious than Limbo." Still, three-and-a-half years seems like a long time, yes?

Perhaps not when you consider that Playdead are ditching the proprietary engine they used for Limbo in favor of Unity. "[Building an engine] was just too much work," Jensen says. "It's like having a double product, doing both engine and game." 

So, Playdead won't be starting from scratch, but they will have to learn the ins and outs of Unity. Still, that seems easier than tweaking the Limbo architecture to suit whatever they're working on next: Patti also explained that "Limbo's engine only works when it's black and white now. It can't render color anymore."

Heh. Whoops.

Playdead using Unity for next project [Edge via Eurogamer]


The article continues below. Login to skip ads, get faster mobile, and dibs on betas
 
 

 

TwitterRedditEmailFacebook
 
Joseph LerayFormer Features Contributor // Profile & Disclosures
Fronts444Blogs 4Following16Followers66

Joseph Leray is a long-time features contributor, reviewer, and (self-styled) editor-at-large for Destructoid. He lives in Nashville with a menagerie of pets and a Final Fantasy IX obsession. more


 



#Developer stuff #Indie #Industry Bull #Playdead
 


READER COMMENTS LOADING BELOW...

Please login (or) make a quick account (free)
to view and post comments.



 Login with Twitter

 Login with Dtoid

Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

Sorry for the extra step!

 
spacer