dark        

Learn why the Color Guardians final boss is so poorly designed

0

Spoilers: it's everything

In my review earlier, I wrote a couple of paragraphs talking about how the final boss fight is so poorly designed that it brings the entire experience down. It feels like the developer didn't playtest the fight at all, because if it had, it would have realized that it's an exercise in frustration and random number generation. Ironically, the developer is named Fair Play Labs.

I could come up with several different tweaks that could be made to make the fight feel fair while still maintaining the toughness it was shooting for. It could nix the all-purple bomb sets. It could be programmed so the longer a player is in a given section, the less likely it is for an impossible shot to be presented. It could add a lob functionality. To see what I mean, check out the video above. Take into consideration that it is only about two minutes, but the actual fight took me close to three hours before I finally overcame the random number generator.

You are logged out. Login | Sign up

 
 

 

TwitterRedditEmailFacebook
 
Darren Nakamura
Darren NakamuraAssociate Editor   gamer profile

Darren is a scientist during the day. He has been a Destructoid community member since 2006, joining the front page as a contributor in 2011. While he enjoys shooters, RPGs, platformers, strateg... more + disclosures


 


 


Also on destructoid: Color Guardians   (4)   From our database:

  • Learn why the Color Guardians final boss is so poorly designed - Darren Nakamura
  • Review: Color Guardians - Darren Nakamura
  • More related stories
    Filed under... #Indie #Mac #PC #PS Vita #PS4 #Runners #video

    READER COMMENTS LOADING BELOW...


    LET'S KEEP THE COMMUNITY GREAT


    You're not expected to always agree, but do please keep cool and never make it personal. Report harassment, spam, and hate speech to our community team. Also, on the right side of a comment you can flag nasty comments anonymously (we ban users dishing bad karma). For everything else, contact us!



     
     
  •