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Learn about how Rez was made with creator Tetsuya Mizuguchi

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'Seeing sounds'

Rez Infinite is on the way (just a few more weeks until the PlayStation VR launches), and it's looking great so far. That's partially due to the wizardry of Tetsuya Mizuguchi, the genius responsible for multiple franchises, including Lumines.

Normally these type of "behind the scenes" videos are just chest-puffing, but this one is actually pretty sincere, walking us through how Mizuguchi came up with the concept in 2001, and what led to Rez Infinite this year.

As a reminder, Infinite can be played without PlayStation VR -- I hope it sells better than Child of Eden.

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Chris Carter
Chris CarterReviews Director, Co-EIC   gamer profile

Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! ------------------- T... more + disclosures


 


 


Also on Destructoid: Rez Infinite   (5)   From our database:

  • Review: Rez Infinite - Chris Carter
  • Learn about how Rez was made with creator Tetsuya Mizuguchi - Chris Carter
  • Rez Infinite's Area X reminds me of Child of Eden - Jordan Devore
  • Rez Infinite's Area X made creator Tetsuya Mizuguchi cry 'many times' - Jordan Devore
  • Rez Infinite is getting a pretty dope physical edition - Chris Carter
  • Rez Infinite touches down on October 13 - Jordan Devore
  • Stop beating around the bush and give me Rez Infinite already - Chris Carter
  • Rez Infinite coming to PlayStation VR - Steven Hansen
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    Filed under... #PlayStation VR #PS4 #Sony #video

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