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Latest Dishonored developer diary is all about immersion

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Arkane Studios has pulled the curtain back once again on Dishonored through an always welcome developer diary, this time talking about immersion in the game. It starts out with the title's Visual Design Director, Viktor Antonov, where he explains his specialty in Industrial Design and how it relates to this project. From there, it gets even more interesting.

The architecture design, characters, weather patterns, evolution of the city (and its history), and even Arkane's strive to make Dishonored not a "typical" videogame are all discussed and explained by the title's developers. Even if you aren't excited for the game, it's at least a peek at how and what it takes to design a title like Dishonored. It's really something you don't see enough of nowadays, so for that alone it's absolutely worth watching.


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Brett ZeidlerContributor and Engineer // Profile & Disclosures
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Destructoid's Resident Baby/Super Contributor. Musician. Computer Science Student. Panda, corgi, burrito, iced tea enthusiast. Praise Yeezus. more


 



On Destructoid: Dishonored   (77)   From our game database:

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  • Arkane hints at what's next for Dishonored - Jordan Devore
  • 'The Brigmore Witches' DLC for Dishonored dated - Jordan Devore
  • More Dishonored DLC teased by Bethesda - Alasdair Duncan
  • Upcoming Dishonored DLC bundles pre-order rewards - Jordan Devore
  • Dishonored's Corvo goes on a live action killing spree - Hamza CTZ Aziz
  • Developers let loose in fake Dishonored walkthrough video - Allistair Pinsof
  • Journey kills at the Game Developers Choice Awards - Steven Hansen
  • Dishonored was originally to be set in medieval Japan - Steven Hansen
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