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Kojima gives some insight as to the design of Ground Zeroes

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'If 100 people play the same mission, there will be 100 different stories to tell'

One of the biggest talking points surrounding the impending launch of Metal Gear Solid V: Ground Zeroes is the game's relatively short length. Hideo Kojima explains why that won't be a problem in this video.

The crux of his argument basically hinges on the fact that Ground Zeroes has high potential for replayability, as the dynamic nature of the game means each playthrough is different. Kojima also expects players to use the capabilities of modern consoles to continually craft better runs of each mission, essentially helping one another become more and more perfect through sharing. All of this just a prelude to Phantom Pain, which he approximates to be 200 times bigger than Ground Zeroes.


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On Destructoid: Metal Gear Solid V: Ground Zeroes   (33)   From our game database:

  • Modders hilariously put Kojima into MGSV: Ground Zeroes' starring role - Chris Carter
  • Metal Gear Online has Fulton sentries, puppy plushies - Steven Hansen
  • MGS V: Ground Zeros on PS4 outsells Xbox One version 3 to 1 - Kyle MacGregor
  • Metal Gear Solid V: Ground Zeroes patch coming May 1 - Conrad Zimmerman
  • Metal Gear Solid V: Ground Zeroes platform exclusive DLC will eventually see a full release - Chris Carter
  • There's a mo-cap dog in this Ground Zeroes making-of video - Jordan Devore
  • Very Quick Video Tips: A guide to all the Ground Zeroes XOF patches - Chris Carter
  • So how do the two platform-exclusive Ground Zeroes missions compare? - Chris Carter
  • Here's everything you can do in Metal Gear Solid V: Ground Zeroes - Chris Carter
  • More related stories
    #Action #Destructoid Originals #Hideo Kojima #Impressions #Metal Gear #Metal Gear Solid #PS3 #ps4 #Top Stories #Xbox 360 #xbox one
     
     


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