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Knack is conceptually sound, but lacking in execution

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We so wanted to love it

"I'm a burning piece of wood. I'm going to punch a robot. He's going to hate that."

Jonathan and Spencer played Knack at PAX Prime 2013 and, from the sound of it, this may not be quite the PlayStation 4 launch title some of us were hoping for. I'm rooting for Mark Cerny and co. at SCE Japan Studio but the levels that were playable at the show didn't inspire much confidence. The game sounds somewhat dated, and not in a good, nostalgic way.


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On Destructoid: Knack   (6)   From our game database:

  • Review: Knack - Dale North
  • Pairing is caring: Knack co-op trailer teaches teamwork - Brett Makedonski
  • Play Knack iOS, unlock stuff for Knack on PS4 - Chris Carter
  • Mark Cerny answers your PS4 and Knack questions - Jordan Devore
  • Dying a decent amount in Knack - Steven Hansen
  • Cerny on Knack: 'Taken Crash Bandicoot and flipped it' - Steven Hansen
  • Knack is conceptually sound, but lacking in execution - Jordan Devore
  • Mark Cerny muses on Knack and I love it - Chris Carter
  • On easy mode, Knack 'can be someone's first console game' - Jordan Devore
  • More related stories
    #Action #Developer stuff #PS4 #Sony
     
     


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