Kitase on Final Fantasy VII Remake: 'We don't think anything is untouchable'


Spin-off characters and areas might show up

Following up word that the actually-happening Final Fantasy VII Remake would be broken into several games each the size of "a full Final Fantasy game," Game Informer has the full interview with producer Yoshinori Kitase up.

If you're wondering why you caught that bit about the size of the segments last week, it's because it was the biggest piece of "news" out of the exchange. As Game Informer itself notes, "Square Enix wasn't ready to go into that level of detail," referring to, "questions about story, combat, materia, airships, exploration, and more." So it's a lot of vague talk (like noting that there are internal plans for how many installments will make up the remake, but not telling us) and "please look forward to our game."

So it's the usual tidbits. Combat won't be as action-y as the straight up fighter Dissidia, but "the visuals and how the gameplay feels in essence will be drawn from that Dissidia-esque style." Some of Final Fantasy VII's expansive spin-off and side-series content might work itself back into this retelling of the original story, too. "If there are any areas [from The Compilation of Final Fantasy VII] where we can use the settings or the characters, we do want to try to incorporate it in there, so it gives off that sense of nuance and those other stories existing."

One bit at the end of the interview stuck out to me, though. Kitase said, "I, along with Nomura-san and [Kazushige] Nojima-san – who are involved with the remake – were involved with the original Final Fantasy VII. We were the people who created it, so in that sense, we don't think anything is untouchable. That isn't to say we’re changing everything!" On one hand, at its worst, this statement gives George-Lucas-messing-around-with-Star-Wars vibes, especially with Square Enix's current standing in the eyes of many fans. But I also appreciate the fact that a straight Final Fantasy VII remake is kind of pointless, because you can still play Final Fantasy VII on a million devices just fine. The willingness to be flexible in remaking a sacred cow at least opens up the possibility of something interesting stemming from it and in this case I'll take the outside chance of a dinger over a seeing-eye single.

10 Questions And Answers About The Final Fantasy VII Remake [Game Informer]

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