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Itagaki blames negative Devil's Third previews on player skill

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Because skill affects the frame rate?

The situation surrounding a North American release for Devil's Third remains precarious, but it's launching next month in Europe, where critics recently got some hands-on time with the game.

The reaction thus far has been overwhelmingly negative, citing frame rate problems, dodgy hit detection, a clumsy camera, and various other issues that make the game feel shoddy and dated.

Devil's Third director Tomonobu Itagaki refuses to take the criticism lying down, though, attributing the lackluster response to player skill (or lack thereof), implying members of the press that didn't enjoy their time with the game simply weren't good enough to get it.

This statement follows another defensive remark Itagaki made on behalf of Devil's Third.

Itagaki argued journalists were playing his game wrong, stating the Wii U GamePad was not the ideal control method, advocating players use a Wii U Pro controller and USB keyboard instead.

Tomonobu Itagaki [Facebook via GoNintendo]

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Kyle MacGregor Burleson
Kyle MacGregor BurlesonWeekend Editor   gamer profile

used to work Now I just hang around and make a more + disclosures


 


 


Also on Destructoid: Devil's Third   (13)   From our database:

  • Itagaki partially blames Devil's Third failure on Nintendo of America - Chris Carter
  • Devil's Third multiplayer to go offline at the end of 2016 - Mike Cosimano
  • Devil's Third's 'Chickens' mode is making me wish Nintendo didn't send the game to die - Chris Carter
  • Review: Devil's Third - Chris Carter
  • Where is our review for Devil's Third? No US review copies - Chris Carter
  • Buy tickets to see Dead or Alive's Itagaki in court - Steven Hansen
  • Yep, Devil's Third's multiplayer still looks really fun - Chris Carter
  • Devil's Third has microtransactions, hopefully they don't ruin the game - Chris Carter
  • Devil's Third multiplayer actually looks kind of fun - Chris Carter
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    Filed under... #Tomonobu Itagaki #Wii U

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