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#Too Human


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Too Human soundtrack now available

Silicon Knights knows a good thing when they hear it. The soundtrack to Too Human is one of them, so that's why they've decided to release a soundtrack CD, and it's now available for purchase. Composed by Steve Henifin, and performed by the...   read

 
 
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Dyack: Hating Valkyrie cinema means you love Too Human

In an interview with Xbox360Fanboy, Denis Dyack talked a little bit about Valkyrie the death animation in Too Human. His response to consumer groans over the boring animation is surprisingly like PR spin. If you're getting frustrated with t...   read

 
 
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Too Human is just like Star Wars and Lord of the Rings ... right

Looks like Microsoft PR is weighing in on Too Human now, which is shocking since Silicon Knights was doing such a fine job on their own. Showing its support for the "trilogy" by comparing it to other famous trilogies (which actual...   read

 
 
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Too Human haters 'don't get it' according to Dyack

With Too Human's release date fast approaching, it seems that Denis Dyack's mouth is running into overdrive. According to Silicon Knights' chief demagogue, people who dislike Too Human only do so because the game is far too innovative and a...   read

 
 
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Dyack: Too Human is so big one person can't possibly get all the in-game loot

Kizuko recently interviewed the king of tasteful game promotion, Denis Dyack, and managed to find out a range of interesting information about Too Human, including that it can take between "15 and 80 hours to complete" and that al...   read

 
 
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Dyack: Too Human could last 'fifty to eighty hours'

Sometimes I wonder if I am the last journalist on the planet that still has some hope for Too Human. It’s been a long ride for Denis Dyack and Silicon Knights, and its all about to culminate this Tuesday when Too Human hits store shel...   read

 
 


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Too Human finished ... may God have mercy on us all

It appears as if Too Human's long and painful development has finally been put to rest and, presumably, Denis Dyack can go back on his meds again. That's right, Too Human is gold and ready to go. Perhaps unsurprisingly, the (not very enjoya...   read

 
 
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And then this happened: Denis Dyack gets interviewed by Penthouse Pets

I'd like to shake the hand of whoever came up with the idea to put videogame industry folks into a bed with scantily clad Penthouse Pets. Das Gamer and Complex magazine, I salute you. The latest in Das Gamers' video series, Silicon Knights'...   read

 
 
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Too Human European release date

Recently, Microsoft announced that Too Human would be hitting European store shelves on August 29. That means our across the pond brethren will be skate-fighting weird Norse monsters a mere ten days after Americans get hold of the title on ...   read

 
 
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Unlock all the classes in the Too Human demo

According to Major Nelson, the totally awesome Too Human demo was the 7th most played title on Xbox Live for the week of July 14. This may come as a surprise to most, considering that the reception of the game before the demo release has be...   read

 
 
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Too Human demo is out now

Whenever Major Nelson isn’t busy creating test posts with his Macintosh, or LOL’ing about it, he likes to update his blog with the daily downloads on Xbox Live. Today, Major Nelson is reporting that the Too Human demo is ready t...   read

 
 
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Four reasons why you should be 'for' (or 'against') Silicon Knights' Too Human

At the Electronic Gaming Expo in 1999, Silicon Knights announced an ambitious, four-disc project they called Too Human. Since then, the title has had a tumultuous development history, finding a potential home on Nintendo's GameCube before f...   read

 
 
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Denis Dyack makes bet with NeoGAF forum users about Too Human

While Silicon Knights president Denis Dyack has to be commended for his bravery in speaking directly to gamers in this matter, I have to admit I flinched when I read the whole story: it seems he has challenged NeoGAF forum users to stand up...   read

 
 
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Denis Dyack: Too Human will be ready soon, for real this time

To some, the latest entry in Denis Dyack's blog might not seem all that newsworthy: Too Human for the Xbox 360 is all but complete. Then again, we're talking about the first entry in a three-part trilogy that's been the talk of gaming circl...   read

 
 
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Too unkind towards Too Human? Apparently, Destructoid is

Ontario newspaper the St. Catharines Standard has interviewed local developer Denis Dyack about his upcoming controversial 360 title, Too Human. The interview discusses plans for Silicon Knights' expansion should the game sell well, along w...   read

 
 
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Xbox 360 Spring Showcase: Hands-on with Too Human

First off, no, I did not get to use the Polar Bear attack. Anyway, Too Human has received lots and lots of attention over the years, but not much was being delivered. I was starting to believe that Too Human would end up as vaporware, but a...   read

 
 
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Too Human demo in the works? You better believe it

Chatting it up with Eurogamer, Silicon Knights head honcho Denis Dyack revealed that a demo for Too Human is currently being planned for release on Xbox LIVE Marketplace."We haven't announced a date yet. Our goal is to try to get it ou...   read

 
 
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Too Human screens get too leaked too soon and that's too bad

This is hilarious. Will Microsoft have anything left to show today? The 'Soft's Gamers Day has sprung more leaks than the Titanic, and far be it from us to help stem the flow. Up next, Too Human screenshots.Xbox 360 exclusive Too Human has ...   read

 
 
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Too Human will make it if we just BELIEVE!

Silicon Knights president Denis Dyack has made a heart-tugging statement explaining why he's stuck with Too Human, despite its notorious problems.  Say "Too Human" to any gamer right now and you can expect a retort tinged wit...   read

 
 
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Too Human still coming out, we've got too many new screenshots to prove it

The last time we really heard about Too Human, the game's developer, Silicon Knights, was throwing legal mud at Epic Games over Unreal Engine 3. I think a few of us might have forgotten that there was an actual game at the heart of that mat...   read

 
 
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Too Human: Kicking the crap out of robots

Too Human has the right idea -- smash all the robots to bits and pieces before the dreaded Robolution can begin! Mr. Destructoid excluded, robots are shifty and dangerous and will enslave humanity inside infernal robot bakeries before long....   read

 
 
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Too Human trailer: This is the generic action we've been waiting for?

I don't know what I was expecting from Too Human, to be honest, but I know I was expecting something a little more than this. For a game that's taken so long to develop and is surrounded by such lofty ideals (not to mention controversy), wh...   read

 
 
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Silicon Knights vs. Epic case gets messy

We've been keeping our eye on the lawsuit filed by Too Human developer Silicon Knights against Epic, which claims breach of contract in SK's licensing of Epic's Unreal Engine 3, among many other claims. Next-Gen.biz has the latest update to...   read

 
 
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Silicon Knight's President Denis Dyack interviewed, also interviewer

Game Informer's Web site has posted an interview with Silicon Knight's President Denis Dyack. Dyack's company has been popping up in news lately, though most of the news has not been positive. He uses this interview to clear the air on topi...   read

 
 
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Too Human is not dead yet: Release date and demo plans still hanging in there

When it's not too busy filing lawsuits, Silicon Knights sometimes makes games. One such game is Too Human, a title that has seen its development marred by bad first impressions, whining, controversy and legal antics. Although many wouldn't ...   read

 
 
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Rudorlf

TIL theres a DOOM RE4 WAD, and theres God Hand IS THERE ANYTHING DOOM WADS CANT DO?!

 
Inquisitive Ravenclaw

Oh, neat the Shantae Beach theme is *buys it* nice but nothing too *closes and opens it* Shantae: *giggles and says hey!* Me: !!!!!!

 
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Torchman

HE DID NOTHING

 
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Been working on a new retro Currently the renderer barely manages one frame per when nothing else has been implemented I think one FPS is a good goal for the finished And itll be ugly, with 32x40 pixels in

 

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