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#Indie Nation


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Indie Nation #62: Perri's Games

You may know Anthony Perri from his position as Resident Person Named Anthony Who Isn't Anthony Burch in the Destructoid community.* But did you also know that he makes artgames, as well? Surprisingly good, minimalist artgames?Well, he does...   read

 
 
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Indie Nation #61: Today I Die

Every Friday, Destructoid highlights a fun, innovative, or just plain interesting independently-made game for our Indie Nation series. I've been putting off highlighting Daniel Benmergui's work for months, but now that Today I Die is finall...   read

 
 
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Indie Nation #60: Spewer

Anthony is letting me fill in for him this week on Indie Nation. Now, on to the good news. Spewer is a new puzzle/platformer from the creative team of Eli Piilonen (Stranded) and Edmund McMillen (Super Meat Boy), and it's way better than it...   read

 
 
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Indie Nation #59: Windosill

If you've ever played a flash-based, pointer controlled adventure game with no inventory puzzles like, say, Samorost (or Myst, if you don't know what Samorost is), Windosill belongs to that as-yet-unnamed game genre. Whatever that genre is ...   read

 
 
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Indie Nation #58: Igneous

Every Friday, Destructoid highlights a fun, interesting, or just plain weird game produced without funding from a major publisher for our "Indie Nation" series.I understand how boring that screenshot looks, but that's just the fir...   read

 
 
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Indie Nation #57: Enviro-Bear 2000

Every Friday, Destructoid highlights a fun, meaningful, or just plain interesting independently-made game for our "Indie Nation" series.  Voting is still open for TIGSource.com's Cockpit Competition, but regardless of who act...   read

 
 
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Indie Nation #56: Snow

Snow is a game about a girl buying a cup of coffee. Not in a symbolic sense or in a pretentious artgame sense where you have to decipher what the actual mechanics and input buttons mean on a metaphorical level, and then that metaphorical le...   read

 
 
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Indie Nation #55: Trilby: The Art of Theft

Quick -- name every stealth game you've ever played that didn't suck. Not the great ones, not your favorites, not the ones that will stand the test of time, but merely the ones which did not suck.If you're anything like me, you're strugglin...   read

 
 
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Indie Nation #54: Strange Adventures in Infinite Space

Time for another Indie Nation, wherein we highlight a kickass independently-made game that may be worth your time. What with all my endless bitching about games that waste the player's time, now seems as good a moment as ever to talk about ...   read

 
 
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Indie Nation #53: Rescue the Beagles

Another Friday means another Indie Nation, wherein we highlight cool, independently-made games that offer something you just can't get from the mainstream. After last week's anti-JRPG clusterf*ck, I suggest something I hope we can all get b...   read

 
 
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Indie Nation #53: The Linear RPG

Playing Lost Odyssey to completion taught me one very important thing about myself: I hate RPGs. Not the fun sort of hate that evokes a misanthropic glee -- the kind of hate one usually reserves for Fox News and Uwe Boll -- but a depressing...   read

 
 
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Indie Nation #52: Jumpman

It takes some serious balls to call your game Jumpman. Such a title mentally conjures a significant amount of videogame history, beginning with Donkey Kong and ending with this pretentiously-titled little indie title. It compares itself to ...   read

 
 
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Indie Nation #51: Xoldiers

Xoldiers, by Cactus and Terry Cavanagh, is so damn fun you might not even notice it's an artgame. The premise -- you simultaneously control an entire squadron of soldiers who must kill everything that stands in their path --  is simple...   read

 
 
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Indie Nation #50: Lugaru

As far as I know, there are only two artistic works in existence that prove bunnies can be badass: Watership Down, and Lugaru.Lugaru's been around for quite a while -- four years, to be exact -- so if you've never heard of it, now's the tim...   read

 
 
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Indie Nation #49: The Legend of Princess

Oh, look -- it's another installment of Indie Nation, wherein I highlight a really good indie game you should play.The Legend of Princess is, in the end, a pretty typical action platformer. It's got a neat method of selling your difficulty ...   read

 
 
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Indie Nation #48: Aisle

I don't consider myself at all knowledgeable about text adventures, but it bears mentioning that of the dozen or so I've played to completion, I've totally fallen in love with at least three. My favorite of the three is Photopia. My th...   read

 
 
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Indie Nation #47: Games I do not understand

Since the very first Indie Nation, I've received several requests to highlight two different games: Toribash, a turn-based ragdoll fighter, and Dwarf Fortress, a dungeon keeper/crawler. Several times over the course of the last year, I have...   read

 
 
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Indie Nation #46: Spelunky

Have you ever played a game that was so incredibly punishing, yet so ridiculously fun and rewarding that you couldn't help but play it for hours and hours despite losing at least two hundred lives in that span of time? Have you ever played ...   read

 
 
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Indie Nation #45: Gravity Bone

Sorry for the late Indie Nation. I'd make an excuse, but it wouldn't be a great one.Though people frequently use the phrase "style over substance" as an insult, I've never been more happy to label a videogame as possessing this qu...   read

 
 
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Indie Nation #44: Games about games

I love self-reflexive art. I don't really know why, but stuff like Adaptation or The People of Paper just drives me wild. Maybe it's the fact that the author is respecting his or her audience enough to admit that everything he's created is ...   read

 
 
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Indie Nation #43: Auditorium

I don’t really play all that many indie games. It’s not that I’m prejudiced towards high-profile, big-budget titles -- I love PixelJunk Eden, for example -- but most of the games that Anthony has highlighted in this space ...   read

 
 
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Indie Nation #42: Minotaur China Shop

You liked Jetpack Brontosaurus and Off-Road Velociraptor Safari. That was not a question. The guys who made those, Blurst, just released a new game. It is called Minotaur China Shop and it is, in my opinion, their best game yet. Since you l...   read

 
 
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Indie Nation #41: Garden Gnome Carnage

As Thanksgiving is only a few days away and my creativity is as limited as my enthusiasm, it's time for a Christmas-themed Indie Nation! Yay! Thankfully, however, this week's game isn't anywhere near as annoying as hearing "Jingle Bell Rock...   read

 
 
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Indie Nation #40: Fantastic Blood Boy

Fantastic Blood Boy isn't just remarkable because it's a fun game (though it is), or because it has awesome visuals and an awesomely almost-but-not-quite-annoying soundtrack (though it does), but because, when explained verbally or through ...   read

 
 
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Indie Nation #39: The Graveyard

Throughout the course of the Indie Nation series, I've highlighted action games, text adventures, art games, platformers, and everything else I could get my pretentious, elitist hands on. However varied and unusual those games may have been...   read

 
 
Anthony BurchFeatured blogger

Lead writer of Borderlands 2, curator of

 


 


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