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#Developer stuff


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Rayman creators find rare Super Nintendo version

Rayman creators Frédéric Houde and Michel Ancel have stumbled upon an unreleased, unfinished Super Nintendo version of the platforming game previously thought to be lost forever. Somehow, it still works!   read

 
 
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(Update) Video game voice actor strike begins over concerns of 'safety and respect'

[Update: Sam Singer, a communications operative speaking on behalf of the negotiating video game companies, sent Destructoid an email regarding the claims made at the SAG-AFTRA roundtable. "The Companies are impressed and appreciative of th...   read

 
 


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Writers' strike v2? Voice actors ordered to strike on Friday

[Update: I was informed by Sam Singer, representing the video game industry along with Scott J. Witlin, that the reported $100/hour minimum pay is incorrect. Rather, "the maximum voice session is 4 hours at $825, the minimum per hour rate i...   read

 
 
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Learn how to make 20 iOS games this weekend for 20 bones

Don't waste another weekend watching Rick and Morty reruns with Doritos all over your chest (full disclosure: I may have recently done this). Get inspired and reinvent yourself as a mobile game developer this weekend. Why buy a game for a b...   read

 
 
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Blizzard talks at length about what's in the pipeline for Overwatch

14 minutes of game director Jeff Kaplan discussing the current state of Overwatch and what the development team is working on in the short and longer-term? Yeah, I'm down for that! A not-insignificant amount of the talk covers Symmetra, wh...   read

 
 
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New Beyond Good & Evil in 'pre-production'

The prolonged development of Beyond Good & Evil 2 is the ride that just won't end. Fans have eagerly, patiently tracked Ubisoft's follow-up for years, and now here we are, back at square one. In his latest Instagram tease, designer Mich...   read

 
 
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Wonder Boy: The Dragon's Trap continues to look lovely

I will seize any opportunity to bring up Wonder Boy: The Dragon's Trap, a gorgeous remake of Wonder Boy III from Lizardcube, and today's developer chat with the original creator fits that simple criteria. "In July we went to Kyoto to demo ...   read

 
 
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Shin Megami Tensei IV: Apocalypse's localization slip-up makes for a good story

Tales from localization are some of the most entertaining around in this industry. Today's comes from Atlus in light of the recently-released Shin Megami Tensei IV: Apocalypse, and I like it for two reasons. One, it involves a slip-up. It's...   read

 
 
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Before he was Suda51, he was 'just some guy' working tirelessly on The Silver Case

The Silver Case feels like a recovered piece of gaming history. Not only had I never played the game due to its Japan-only 1999 release for PlayStation, I hadn't even heard of it until recently, despite the fact that it was Grasshopper Manu...   read

 
 
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Axiom Verge developer talks about Xbox One port challenges

Tom Happ, the creator of Metroid-like Axiom Verge posted on his blog today that the game had passed certification and will release on the Xbox One on September 30. In the blog post, Happ notes that there's a certain degree of iro...   read

 
 
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Blizzard legend and VP Chris Metzen retires from company

Chris Metzen, who started work at Blizzard in 1995 on the SNES version of Justice League Task Force (I remember renting this!), has retired. For the last 20 years or so his name and visage has been synonymous with some of the company's...   read

 
 
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Interplay is selling off Earthworm Jim, Freespace, and more

When I think of Interplay, I think of the Earthworm Jim series, but that isn't a thought I've had in a long while. There just isn't much happening there unless you're simply rebuying the original games, and the same could be said of most of...   read

 
 
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GameMaker Studio featured in latest Humble Bundle

Are you interested in getting into game development? Would you like to try out GameMaker Studio, but don't have the requisite amount of money to tinker with the software? Humble Bundle has the deal for you, then. In addition to getting the ...   read

 
 
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The new BioShock collection features developer commentary

The upcoming BioShock Collection which features all three of the series' games will also offer developer commentary by BioShock creative director Ken Levine and lead animator Shawn Robertson. In a post on the U.S. PlayStation blog...   read

 
 
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Tomb Raider's new game director helped create Dead Space

Crystal Dynamics has lined up a new game director, Ian Milham, for the Tomb Raider series. While you might not know him by name, you'll definitely recognize his work. During his time at Visceral Games, he was the art director on the wonderf...   read

 
 
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Yoot Saito

Seaman creator Yoot Saito is getting back into gaming

Yoot Saito, the designer behind imaginative games like SimTower, Seaman, and Odama, is once again actively pursuing game development. Speaking at the fourth annual BitSummit festival in Japan, as reported by Wired, he bluntly expressed the ...   read

 
 
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Suda51
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Let's hit the batting cages with Suda51

I'm always curious to hear what creators do to recharge mentally, whether it's going on nature hikes, gardening, working up a sweat at the gym, or just sneaking in a quick midday nap, and how those hobbies might directly or even indirectly...   read

 
 
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Necropolis

Harebrained Schemes is directly addressing some of Necropolis' biggest problems

Have you played Necropolis yet? What do you think? You already know what I think. Well, you could if you read this review. Done? Well you probably can recall the part where I talk about some of the shortcomings, most not...   read

 
 
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Rock Band 4

How the new Ghostbusters movie almost possibly delayed Rock Band 4

Most every video game goes through some degree of turmoil en route to becoming a finished product. Creative changes, financial woes, conflict with the publisher -- these are all examples of common issues that might cause strain on the devel...   read

 
 
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Sony

PlayStation's Adam Boyes is leaving Sony to 'go make games again'

Sony turned it around this console generation by listening to and more actively working with game developers which has, in turn, benefited PlayStation gamers. When I think of the brand in its current state, a handful of public-facing indivi...   read

 
 
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No Man's Sky

No Man's Sky has gone gold, and thank goodness for that

With that, Hello Games is one step closer to getting No Man's Sky out in August. The long-awaited space exploration game has gone gold, meaning it's ready for manufacturing, and the team's unbridled joy in this celebratory photo ("four yea...   read

 
 
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Axiom Verge

Axiom Verge developer muses on how a 3DS port would be possible

Being so embedded in games on a daily basis, I enjoy getting to chat with developers about the creation process. And there's no better way to do that than with indie teams, who are fairly open about their trade secrets -- Vlambeer is a big ...   read

 
 
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ARC SYSTEM WORKS

Arc System Works opens new office in South Korea

Arc System Works, the Yokohama-based studio best known for fighters like Guilty Gear and BlazBlue, is expanding its operations with a new "Asia Branch" located in Seoul, South Korea. The satellite office opened today and will be providing t...   read

 
 
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Until Dawn

Supermassive says it isn't doing Until Dawn 2 'at the moment'

Supermassive Games is into the idea of another Until Dawn, and I am too. It's easy to imagine how the formula could be applied to a different setting, story, and characters to form a horror anthology series. But I've got to cut that daydrea...   read

 
 
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UBISOFT

Ubisoft shutters Casablanca studio

Of all the video game studios, in all the towns, in all the world, Ubisoft will be shutting down its satellite office in Casablanca, Morocco on June 13, the company announced Thursday. Ubisoft let the studio know of its plans last week, and...   read

 
 
Kyle MacGregorFeatured blogger

used to work Now I just hang around and make a

 


 


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Community expand | +quickpost

Perro

Finished Mother It is a great book that I will say might be one of my new For someone who doesnt read books almost at all, I found my eyes glued to the and next up on the Vonnegut list is Bluebeard! Oh and I finally started

 
Morpho

Because Im a fucking helper at heart, Im writing a tips blog about Final Fantasy Im already at 2,500 words, and Im not only not even fucking finished, I didnt even write a fucking See, Im such a nice fucking You about to :P

 
Rad Party God

Went to the mall yesterday and I totally didnt expect a friggin arcade still standing! No classic or even good arcades though, just some crappy knockoffs of better And

 
FakePlasticTree

Alright, so Atlus finally got around to uploading the Ryuji Avatars and theme to EU Go get it

 
CblogRecaps

Youve got to be proud of Today 4,000 words were unfairly

 
BigDoniel

Cant mind who posted about the Expanse, but Im really digging it so far so thanks for bringing it to my attention! We need more space

 
CblogRecaps

No, I dont think this is going to get accepted at the Lego

 
Pixie The Fairy

Yep, necks work like

 
ikiryou

Weekend recap: Titanfall 2s campaign made my palms Final Fantasy XV brought the cuties with Iris & Best Girl Aranea Aranea & Ramuh both show up pretty much when they damn well feel like

 
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