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See how Snake Pass got its slithering movements just right

"The best way to get a snake to look like a snake is to find someone who's owned a snake." The thing that first drew me to Snake Pass was the curious fact that its creator, Seb Liese, used to be a biology teacher. Now Sumo Digital is talki...   read

 
 
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Early on, the Bakers had a dog in Resident Evil 7

There could've been a Baker family pooch in Resident Evil 7! That's my main takeaway from this first making-of video from Capcom, but it's far from the only production insight featured. Part of me is sad that idea didn't make the cut, but ...   read

 
 
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Game Freak hiring for console game based on a 'globally popular RPG'

Pokémon creator Game Freak is hiring for an undisclosed console-bound video game, one that's said to be a "globally popular RPG" with cartoonish characters and monsters. That sure does sound familiar! With still-lingering rumors abou...   read

 
 
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Shenmue III progress update shows QTE testing

Remember "QTE Expert" from the You Arcade in Shenmue? You did play Shenmue didn't you? Not only did the game basically invent and focus on QTE's, but it even had a mini-game in the arcade that was about as literal a QTE as you can get,...   read

 
 
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Watch Nintendo's 'The Making of Zelda: Breath of the Wild'

Most of you Zelda fans are probably still faking sick at work since you took off to play Breath of the Wild last week. Now watch Nintendo's three-part documentary on how they made the game, featuring developers such as Eiji Aonuma. The...   read

 
 
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Go on, watch Nintendo's full GDC talk on Zelda: Breath of the Wild

By now, you've hopefully seen and enjoyed some of the fun Legend of Zelda: Breath of the Wild production anecdotes to come out of Nintendo's 2017 Game Developers Conference presentation. A couple of them -- the team's delightfully lo-fi pr...   read

 
 
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'SteamWorld Quest' was just a red herring

Last year, word got out that Image & Form was working on something called SteamWorld Quest. It was a curious name that got fans imagining the possibilities, and that was the whole idea, it turns out. As discussed in this video with CEO...   read

 
 
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Gearbox shows off the tech behind the next Borderlands

During an Unreal Engine 4 presentation at this week's Game Developers Conference, Gearbox CEO Randy Pitchford came on-stage for some tech talk about what's powering "the next Borderlands game." As you can see in the archived footage, he's q...   read

 
 
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A day in the life of Catherine and Persona 5 director Katsura Hashino

If you've seen any one episode of toco toco, you know that the documentary series is worth keeping tabs on. Maybe this'll be your first! It follows Persona 5 director Katsura Hashino to a few of his favorite spots, some of which have serve...   read

 
 
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Stardew Valley creator shows what the game used to look like

It's been one year since the innocent-looking farm life sim Stardew Valley came into some of our lives and stole a whole bunch of free time. Where did it all go? I don't regret a single minute spent wrangling cows away from my crops, delvin...   read

 
 


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Ken Levine's studio is now called Ghost Story Games

In 2014, the studio behind acclaimed games like System Shock 2, SWAT 4, and BioShock shed the majority of its staff in a massive restructure. "I am winding down Irrational Games as you know it," co-founder Ken Levine said at the time. "To m...   read

 
 
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A neat look at what goes into animating Overwatch highlight intros

What goes into creating a character's highlight intro for Overwatch? Far more than you might imagine. This annotated video from Blizzard senior animator David Gibson shrinks about four days worth of animation work in Autodesk Maya down to ...   read

 
 
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Video series The Game Makers now online and free to watch

It's been a week! As promised, the digital interview series The Game Makers: Inside Story is now online, watchable right here on YouTube. Look no further for lunch-break or late-night-snack material. This 10-part video series from director ...   read

 
 
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Raw Fury wants to help indie developers with Steam Direct

With the announcement that Steam Greenlight will soon be replaced by a new system called Steam Direct, many independent game developers were upset by the news that trying to get your game on Steam will require an up-front payment. The ...   read

 
 
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Bastion is nearly unkillable on the PTR right now

Alongside the Roadhog and Winston changes in the latest PTR patch, Bastion also received a few tweaks. While we've known for awhile now that the changes would focus on making his sentry and tank mode transformations more viable, things migh...   read

 
 
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Kimura keeps it real part 3: 'Every member of the human race is an artist'

To close our interview series with Yoshiro Kimura, developer on Romancing SaGa 2, Chu Lip, No More Heroes, Rule of Rose, Little King's Story, Million Onion Hotel, Dandy Dungeon, and so many others, we thought we'd look at the unique place K...   read

 
 
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IO Interactive is developing a new IP

Best known for the Hitman series, IO Interactive has also developed the Kane & Lynch series, as well as one-off titles like Freedom Fighters and Mini Ninjas. According to a new job posting, the studio is now loo...   read

 
 
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Video series The Game Makers brings together some of our favorite creators

The Academy of Interactive Arts & Sciences has rounded up prolific creators for an interview series called The Game Makers: Inside Story, and does that sound cool to you? It sounds cool to me! The 10-part series from director Jennie Ko...   read

 
 
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Overwatch is adding CTF and custom rulesets in the next patch

Overwatch's current seasonal event, Year of The Rooster, added a Capture the Flag mode that proved to be quite popular. So popular, in fact, that game director Jeff Kaplan went back on his previous claim that CTF would be limited to the run...   read

 
 
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Kojima Productions' new studio has one hell of a hallway

Kojima Productions has shared photos of its new studio in Tokyo, and regardless of how you feel about Death Stranding, I hope you can join me in geeking out over the creative space. I live for this stuff! For instance, take this hallway. I...   read

 
 
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Hideo Kojima reflects on time with Konami, promises unique experiences for the future

It is well known that the mastermind behind the Metal Gear franchise had originally wanted to make movies. Instead, Hideo Kojima got caught up in the new form of media we have come to know as video games, bringing his love of film with...   read

 
 
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Overwatch director discusses the PTR, upcoming changes

Overwatch released a video earlier today in which director Jeff Kaplan talked for a bit about the Public Test Realm (PTR) and how it relates to the main game. Among the topics discussed were the differences between the PC and console v...   read

 
 
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Swery65 is back! Opens new studio White Owls

After taking time away from Access games for health reasons and to become a Buddhist priest, Hidetaka "Swery" Suehiro ultimately left Access Games in October 2016. Now he's back to making games after starting his own development studio call...   read

 
 
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An unlikely pairing has given birth to Plague Road

Do any of you readers remember the wonderfully mustached Conrad Zimmerman? Did you know he is currently working on a video game called Plague Road with Luc Bernard, an outspoken indie developer who has history with Destructoid? Luc B...   read

 
 
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Rust developer: 'If you're bored of the game then just stop playing it'

Garry Newman, the developer behind Garry's Mod and popular Early Access survival game Rust, took to reddit to directly address players with a chart included as seen below:    read

 
 



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Kona"As Kim Deal once said, 'Into the white...'"

 

Has-Been Heroes"Skeleton Fashion: The Roguelike"

 

Little Inferno (Switch)"Don't put it out, Let the [email protected] burn!"

 

Macbat 64"50 minutes of N64"

 

Everything"Get one with the universe"

 
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