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Review: Mass Effect: Andromeda

by @destructoid
0

Space Oddity


"Andromeda is all about new beginnings, not holding funerals." I overheard some generic leader telling his crew that aboard the Nexus, what is functionally Mass Effect: Andromeda's Citadel-like hub area. These people -- the ones spearheading the initiative and the thousands more still in cryosleep -- have given up their lives in the Milky Way and shipped off to the Andromeda galaxy in hopes that whatever's there is better, or, at the very least, habitable.

So too is Mass Effect: Andromeda about new beginnings. More direct, it's not a memorial service. Developer BioWare very sparingly makes any reference to characters from the Shepard Trilogy -- it just doesn't feel like that's what we're here for. This is a Mass Effect game in name only. Sure, there's a lot that's recognizable. The presentation looks the same and many of the proper nouns are familiar. But this isn't something that latches onto its past.

Commendable as it might be, Mass Effect: Andromeda may have been wise to take more cues from previous games.

 
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( about 7 minute read, 1672 words )


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Capcom announces 'Disney Afternoon Collection' with six 1080p retro classics

by @destructoid
0

Chip 'n Dale 1+2, DuckTales 1+2, Darkwing Duck, and TaleSpin


Well, this was unexpected! We know Capcom is focusing a lot on remasters and re-releases, but six NES classics have been dredged up and risen from their graves for a PC, PS4, and Xbox One collection.

That list includes Chip 'n Dale Rescue Rangers 1 +2, DuckTales 1+2, Darkwing Duck, and TaleSpin. They'll sport 1080p HD visuals, a museum gallery, boss rush, and time attack modes. There's also a "rewind" feature that lets you go back to avoid screw-ups for beginners, or folks who didn't grow up with retro platformers. The biggest takeaway from this as someone who played all of these? It's easily the re-packaging of Rescue Rangers 2 and DuckTales 2, two games that were released at the tail-end of the NES' lifecycle, and were barely played even back in the day. Everything outside of TaleSpin (which was a mostly fine shoot 'em up) is what I'd consider a true "classic."

The "Disney Afternoon Collection" is out on April 18 on PC, PS4, and Xbox One for $19.99. Since Nintendo still charges $5 for NES ROMs (that have no added features), it's cheaper than the Virtual Console (and presently, the only way to get any of these six on modern platforms).

 
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Review: The Legend of Zelda: Breath of the Wild (Wii U)

by @destructoid
0

Swan Symphony


Games don’t tend to age as well as entertainment from other media. A movie made 60 years ago, even if it’s not a particularly well-made movie, can be just as enjoyable today as it was when it first hit theaters. There are many video games from my childhood in the '80s and early '90s that I absolutely loved, but can’t push myself to play today because issues I could ignore or missed as an adolescent today stand out like a sore thumb.

The Legend of Zelda is not one of those games. When it was released it changed gaming, and when I finally got to play it at five years old, it changed me and started a lifelong love affair with interactive entertainment. So well crafted, so forward thinking, the NES masterpiece is just as playable today, 30 years later, as it was when it was first released. Something tells me 30 years from now, when I’m 61, I’ll be saying the same thing about The Legend of Zelda: Breath of the Wild.

 
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( about 7 minute read, 1543 words )


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Review: Fast RMX

by @destructoid
0

An F-Zero by any other name would still play as sweet


Look, this game is super fast racing and includes a big blue vehicle named "Fulcon Capital." You can stop asking for these guys to make the next F-Zero game. This is it.

 
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( about 4 minute read, 958 words )


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Sonic Mania is still great, Tails continues to suck

by @destructoid
0

Don't @ me


Little Sibling Syndrome took over big time as I visited Sega's San Francisco office last week. I was there to see Sonic Mania, an upcoming throwback to the hedgehog's glory days. In an attempt to lead the demo, a Sega representative played as Sonic and I played as Tails. God, that was the worst.

We were moving through Green Hill Zone: Act 2, a level of Sonic Mania that had not been shown off yet. Helping was almost futile. Sonic would jump on enemies, collect rings, and buzz through secret passages. Tails would get lost, fly in at the last minute, try to grab a ring or something, and then be left in the dust again. Playing as Tails is terrible. No one should have to play as Tails.

As for how Sonic Mania's shaping up, this demo did a lot to make me think that Jordan and I were spot-on in our assessment late last summer (for those who are wondering, I did eventually get to play as Sonic):

 
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( about 2 minute read, 472 words )


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