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I died an embarrassing amount in Hotline Miami 2

2014-04-17 13:30:00·  3 minute read   ·  Brett Makedonski@Donski3
0

I bet everyone did

Anyone that has even the slightest bit of familiarity with Hotline Miami knows what defines it. The neon-swathed visuals, the gratuitous violence, the quick and unforgiving gameplay, and the blaring soundtrack all made the game as loved as it was. With regard to a sequel, any deviation from this formula would result in something that just wasn’t Hotline Miami.

So, Dennaton Games isn’t going to.

Judging by the build of Hotline Miami 2: Wrong Number that was at PAX East, the pieces are in place to give fans of the original more of what they want. The two stages on display showed off the exact style that many have come to know and love, but also expressed how Dennaton is ready to offer something a little new.


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The first half of the demo took place in a level that was reminiscent of most of the first game. Tight corridors leading to room after room of roving henchmen, all waiting to be methodically and maniacally murdered.

What made this section special is that we got to see some of the new masks that will be available. A representative from publisher Devolver Digital challenged me to select one that restricted me to only using my fists. After some hesitation, I chose one that equipped me with a chainsaw permanently mapped to one mouse button, and an ally whose only purpose was to pick up ammunition for the firearm assigned to my other mouse button.

The second part of the demo is where things got a bit more unique. Rather than taking place within a confined and segmented area, it was largely open with very little cover. That means that guns were an extremely risky proposition, as it wouldn’t take much sound to bring another enemy running. Without anything to hide behind to bottleneck them through, it was necessary to rely heavily on melee attacks, making the whole affair quite challenging.

The other aspect of the second level that was interesting is that there was no mask to choose from. This is because the playable character was a different one than in the first stage.

While there are multiple characters to play as, we don’t know why yet, as Dennaton isn’t talking much about the story. In fact, they weren’t even at the show; the member of Devolver Digital that demoed the game with me said they stayed home to keep working on the game, so I had no chance to try to squeeze anything out of them.

While there might be slight variations to Hotline Miami 2, my core experience from the original was intact in that I died a lot. I mean a lot. Like, an embarrassing amount considering that there were people in line behind me waiting to play. If anyone that was there is reading, I’m sorry, but I have a feeling that it was par for the course for the entire weekend.

The sequel’s going to be just as frantic as the original, and let’s face it -- that’s what everyone wants from Hotline Miami.

 

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On Destructoid: Hotline Miami 2: Wrong Number   (30)   From our game database:

  • You can now make your own Hotline Miami 2 levels - Joe Parlock
  • Hotline Miami 2 level editor beta hitting next month - Nic Rowen
  • We'll soon be able to make tiny levels in Hotline Miami 2 - Jordan Devore
  • The Hotline Miami Story covers the making of this trippy series - Alessandro Fillari
  • Download this free track off the Hotline Miami 2 OST - Jordan Devore
  • Get both Hotline Miami games in a brutal physical box set - Laura Kate Dale
  • I'm going to play the Hotline Miami 2 soundtrack on repeat until I'm utterly sick of it - Jordan Devore
  • There's a fun little Easter egg at the end of Hotline Miami 2 - Chris Carter
  • Review: Hotline Miami 2: Wrong Number - Chris Carter
  • More related stories
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