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How to enable 'retro' visuals in Broken Age

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Feature hidden away in control options

In an homage to the classic adventure games which came before it, Broken Age features a hidden visual mode that gives a sense of what the title might have looked like back in the golden age of the genre. The above video shows how to access this mode, which is accomplished by reducing the resolution to 640x480 and then entering the "Key Remapping" menu to assign a key to a new option labeled only by the lead characters' faces. Once back in the game, you can press the newly assigned key to activate the effect.

It's ugly and I'd likely never volunteer to play through the whole game looking like this, but how it actually looks is not why I appreciate it. Double Fine said they wanted to make an adventure game in the style of the games I grew up with and this mode is a sure-fire way to assess how successful they've been. If it's still completely playable, regardless of its visual fidelity, that's a major victory.


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Conrad ZimmermanMoustache // Profile & Disclosures
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An avid player of tabletop and video games throughout his life, Conrad has a passion for unique design mechanics and is a nut for gaming history. He can be heard on the comedy podcast ( The mer... more


 



On Destructoid: Broken Age   (25)   From our game database:

  • Broken Age has 'just about' broken even for Double Fine - Joe Parlock
  • Double Fine Productions aims to rekindle the spirit of adventure - Alessandro Fillari
  • Broken Age Act 2 will be ready for you on April 28 - Jordan Devore
  • The wonderful Double Fine Adventure documentary is going free - Jordan Devore
  • Broken Age to get retail release in Spring 2015 - Mike Cosimano
  • Broken Age coming to PS4, Vita alongside Act 2 PC release - Steven Hansen
  • Broken Age Act 2 is coming out in 2015 now - Chris Carter
  • You can play Broken Age now on your iPad - Brittany Vincent
  • Double Fine has enough funds for Broken Age Act II - Alasdair Duncan
  • More related stories
    #Adventure Games #Double Fine #Interview #iPad #Kickstarter #Mac #PC
     
     


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