How to animate River City Ransom: Underground

Animation is hard!

During last week’s live questions session on Podtoid, a bunch of you asked me to do a tutorial on how to make sprite artwork. What a bad idea! I’m flattered that people thought Constructoid and Runner looked OK, but if you want to learn right, you should learn from the professionals. 

This how-to video on River City Ransom: Underground is a much better showcase, especially if you plan on sticking to more well-known art tools like Photoshop. That said, this kind art isn’t easy to make, no matter of how “retro” it may look and no matter what tools you use. It’s how you put each creative decision together with the last, making them work as a cohesive whole, that makes the difference between successful artists and those floundering in the shadows (like myself).

River City Ransom: Underground [Kickstarter] 

Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes