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How Creative Assembly is designing their Alien for Alien: Isolation

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Smart, aware and invincible

Sega has released a new video featuring members of the development team at Creative Assembly working on Alien: Isolation, as they describe their goals and approach toward designing the lone Xenomorph stalking the player throughout the game.

They certainly make it out to be a tense, terrifying experience. A xenomorph should completely outmatch a lone human and it's all too often that creatures which are supposed to be frightening because we can neither understand nor destroy them get undermined by a desire to make the player feel powerful. This sounds like the opposite of that, which I can get behind if their ambitions prove to be the reality.




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Conrad ZimmermanMoustache // Profile & Disclosures
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An avid player of tabletop and video games throughout his life, Conrad has a passion for unique design mechanics and is a nut for gaming history. He can be heard on the comedy podcast ( The mer... more


 


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