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How Creative Assembly is designing their Alien for Alien: Isolation

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Smart, aware and invincible

Sega has released a new video featuring members of the development team at Creative Assembly working on Alien: Isolation, as they describe their goals and approach toward designing the lone Xenomorph stalking the player throughout the game.

They certainly make it out to be a tense, terrifying experience. A xenomorph should completely outmatch a lone human and it's all too often that creatures which are supposed to be frightening because we can neither understand nor destroy them get undermined by a desire to make the player feel powerful. This sounds like the opposite of that, which I can get behind if their ambitions prove to be the reality.


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Conrad ZimmermanMoustache // Profile & Disclosures
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An avid player of tabletop and video games throughout his life, Conrad has a passion for unique design mechanics and is a nut for gaming history. He can be heard on the comedy podcast ( The mer... more


 



On Destructoid: Alien: Isolation   (98)   From our game database:

  • Alien: Isolation gets a Game of the Year edition, but it's named correctly - Brett Makedonski
  • Sega promoting Alien: Isolation with scary eels - Kyle MacGregor
  • Maybe Ripley's arms are made of fire? - Brett Makedonski
  • Creative Assembly reveals inital pitch video for Alien: Isolation - Alessandro Fillari
  • Never seen Alien: Isolation third-person footage shown at GDC - Alessandro Fillari
  • Alien: Isolation's latest add-on serves up a gruff face to the Xenomorph - Brett Makedonski
  • Alien: Isolation's new mode asks you to sacrifice success for security - Brett Makedonski
  • Creative Assembly sees opportunity in an Alien: Isolation sequel - Brett Makedonski
  • Attention all masochists: Alien: Isolation has a Nightmare difficulty now - Brett Makedonski
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