Gaming News, Game Reviews, Game Trailers, E3 News

               
Dark theme   
PC   |   PS4   |   XBOX   |   SWITCH   |   3DS   |   VITA   |   JAPANESE   |   FILM   |   TOYS   |   MERCH


 

 

How BioWare & Gearbox Software approaches DLC

0

I have the amazing and rare ability to be at two places at the exact same time.

In one corner of San Francisco in 2K Marine, Borderland's game design director, Paul Hellquist and I talked about their fresh new DLC "The Secret Armory of General Knoxx." While my extremely handsome clone, hung out with online producer for Dragon Age: Origins -- Fernando Melo, where he told me everything there is know about their new DLC, Dragon Age Origins: Awakening.

Beyond the marketing bullet points, and pitches, I cut out all the fluff and left in what mattered. Two different developers, two different games, two radically different approaches to DLC. Can you guess which development team had no plans at all for DLC while they were working on their brand new IP?




You are logged out. Login | Sign up

 
 

 

TwitterRedditEmailFacebook
 
Rey GutierrezContributor // Profile & Disclosures
Fronts64Posts1Following7Followers46


 


READER COMMENTS LOADING BELOW...


Can't see comments?   EasyList, Avast, and others may block them. Please whitelist [*].disqus.com to fix it


Unsavory comments?


Please report harassment, spam, and hate speech to our community team. On the right side of a comment you can flag the user to anonymously report them (we will ban users dishing bad karma). Can't see comments, or is something busted? Check our mini support FAQ

 




 
 
 
spacer