dark        
spacer

How BioWare & Gearbox Software approaches DLC

0

I have the amazing and rare ability to be at two places at the exact same time.

In one corner of San Francisco in 2K Marine, Borderland's game design director, Paul Hellquist and I talked about their fresh new DLC "The Secret Armory of General Knoxx." While my extremely handsome clone, hung out with online producer for Dragon Age: Origins -- Fernando Melo, where he told me everything there is know about their new DLC, Dragon Age Origins: Awakening.

Beyond the marketing bullet points, and pitches, I cut out all the fluff and left in what mattered. Two different developers, two different games, two radically different approaches to DLC. Can you guess which development team had no plans at all for DLC while they were working on their brand new IP?


You are logged out. Login | Sign up

 
 

 

TwitterRedditEmailFacebook
 
Rey Gutierrez
Rey GutierrezContributor   gamer profile


 



Filed under... #BioWare #Borderlands #Destructoid Originals #Dragon Age #Gearbox Software #video

READER COMMENTS LOADING BELOW...


LET'S KEEP THE COMMUNITY GREAT


You're not expected to always agree, but do please keep cool and never make it personal. Report harassment, spam, and hate speech to our community team. Also, on the right side of a comment you can flag nasty comments anonymously (we ban users dishing bad karma). For everything else, contact us!