Gaming News, Game Reviews, Game Trailers, Tech News

dtoid   |   japanator   |   flixist   |   tomopop   |   store


 

 

Hotline Miami: From Super Carnage to indie success story

2013-07-01 14:15:00·  2 minute read   ·  Jordan Devore@DtoidJordan
0

Dennaton can reinvest in future games and buy fancy fish sticks

As described in a profile by Edge, "top-down f*ck-'em-up" Hotline Miami can be traced back to Super Carnage, an unfinished game that designer Jonatan "Cactus" Söderström's started development on in 2004. After teaming up with artist Dennis Wedin, the duo decided to turn the concept into a full-fledged commercial title, which "was f*cking hard," according to Wedin.

"Some days we were so f*cking tired, and we didn't know if we were going to earn anything from this game or if anyone was even going to play it," he explained. "But we always loved playing it. As soon as I made some graphics, and we put them in, and tried it out, it felt so good ... and all the motivation was back."

In describing Hotline's take on violence, Wedin says "We didn’t want the player to have a purpose for hurting people. There’s no girlfriend that’s been kidnapped, or president, or a country in need or anything. It’s just some weird phone calls you get that make you go and kill. Most games these days try to make it legit to kill enemies. You don’t do it because you’re bad. You do it to save a person or do something good. We didn’t want that for our game. The game is a slap in the face. A lot of players get angry with the ending -- especially when they unlock the second ending and it doesn’t give them anything more."

But for those players who did get seriously into the game, they'll be pleased to hear that Dennaton has sold over 300,000 copies on PC as of February, to say nothing of the new PlayStation 3 and PS Vita versions or its inclusion in the Humble Indie Bundle. To date, it's now over 500k copies sold on PC. "We can make more games and have money to spare,” said Söderström. "I'm not really used to having money to spend. I'm just not that materialistic, I guess. I am used to eating cheap noodles and fish sticks. And that hasn’t really changed yet."

The Making Of: Hotline Miami [Edge]


You are logged out. Login | Sign up
 
 

 

TwitterRedditEmailFacebook
 
Jordan DevoreCo-EIC // Profile & Disclosures
Fronts10863Posts1Blogs 14Following163Followers316

Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random. Disclosure: I backed Double Fine Adventure and Awesomenauts: Starstorm on Kickst... more


 



On Destructoid: Hotline Miami   (26)   From our game database:

  • The Hotline Miami Story covers the making of this trippy series - Alessandro Fillari
  • GOG.com's newest bundle slashes prices on Devolver titles - Jason Faulkner
  • Hotline Miami collection added to iam8bit - Rob Morrow
  • Hotline Miami is bludgeoning its way onto PS4 - Alasdair Duncan
  • Grab Hotline Miami at 75% off on GOG.com - Conrad Zimmerman
  • Hotline Miami co-creator got badass ink of his own game - Hamza CTZ Aziz
  • No weapons in Hotline Miami Part 2 - Challenge Scot - Jamie McGinn
  • No weapons in Hotline Miami - Challenge Scot - Jamie McGinn
  • Hotline Miami free with PlayStation Plus this week - Jordan Devore
  • More related stories
    #Freebies #Hotline Miami #Indie #PS Plus #PS Vita #PS3
     
     


    READER COMMENTS LOADING BELOW...

    Please login (or) make a quick account (free)
    to view and post comments.



     Login with Twitter

     Login with Dtoid

    Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

    Sorry for the extra step!

    spacer
     
  •