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Guild Wars 2 adding first-person mode

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Eat your heart out GTA

Typically, MMOs are third-person affairs and for good reason. Whenever you find yourself in any dangerous persistent world, you want a good idea of what's around you to have the best possible view of the battlefield.

Well, some aren't content with that. Some just want to have it all. And for those who want it all, ArenaNet has announced that Guild Wars 2 will be adding a first-person camera view on March 10. Players will be able to get a preview of this new visual mode on Friday during the studio's Ready Up livestream on Twitch.

Here's a breakdown of the changes happening in March according to ArenaNet:

  • First-person Camera
    Zooming in all the way will allow players to experience a first-person view. First-person mode is available while standing in place, walking, running, jumping, playing PvP and just about anything else. There aren’t any restrictions on where first-person can be used.
  • Field of View
    A much requested feature, the field of view slider is a setting that will allow players to adjust how much can be seen in the game world. Players can use a slider to shrink or enlarge the field of view.
  • Position Slider
    The Position Slider has been split into two different options, horizontal position and vertical position. The horizontal position slider will offset the camera to the left and right. An ‘over-the-shoulder’ view can be created as well to keep the center of the screen clear. The vertical position sets the maximum height the camera can go when the camera is at maximum distance from a character. The actual camera height will adjust the more you zoom in to ensure that your character is always on the screen.
  • Collision Sensitivity
    When enabled, this setting will adjust how much stuff (trees, walls, rocks, etc.) needs to be between a player’s character and camera before the camera snaps in.
  • Character Height
    No matter the race or size, the camera will now focus on a character’s head. This is going to give norn players a relatively taller feeling than their asura-playing friends. This change might affect players who frequent jumping puzzles, so to counteract this, there is an adjust camera to character height toggle. When unchecked, the camera will move to a consistent position above the character’s feet, regardless of how big or small the character is.


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Robert Summa
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