Gaming News, Game Reviews, Game Trailers, Tech News

dtoid   |   japanator   |   flixist   |   tomopop   |   store



Guerrilla on making sure the Killzone: SF reveal was real

2013-04-29 21:00:00·  2 minute read   ·  Jordan Devore@DtoidJordan

Behind the Shadow Fall demonstration

Has Guerrilla Games recovered from the infamous Killzone 2 target render and its inability to live up to those graphics with the finished product? Can the studio ever? Gamers with a grudge never seem to forget. With Killzone: Shadow Fall, questions were bound to come up as Guerrilla once again demonstrated new Sony hardware with the popular series.

Asked by Edge if the Shadow Fall demo felt like redemption, managing director and co-founder Hermen Hulst said, "Absolutely right. That was one thing where we went, 'Okay, next time around we're going to be on a stage we’re going to make sure it's real.'"

Technical director Michiel Van Der Leeuw explains that the studio "made a point of not even claiming it was real" in the first place -- to just get the work done. "And I think everybody was onboard with that, there was so much drive for people to make things real." Funny how these things work out.

Unsurprisingly, bug fixes for the demo build happened right up to the end. According to Van Der Leeuw, "...we fixed three bugs in the last day that were very, very rare and only happened like once in a hundred playthroughs, but we knew that three of those bugs were in there. So theoretically, there was like a three in a hundred chance of a crash. I was very nervous seeing Stephen playing on stage and a lot of coders here in the Amsterdam office watching live-stream were also really, really nervous. But we made it through."

Killzone: Shadow Fall and the power of PlayStation 4 [Edge]

The article continues below. Login to skip ads, get faster mobile, and dibs on betas


Jordan DevoreCo-EIC // Profile & Disclosures
Fronts10737Posts1Blogs 14Following162Followers307

Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random. Disclosure: I backed Double Fine Adventure and Awesomenauts: Starstorm on Kickst... more


On Destructoid: Killzone: Shadow Fall   (21)   From our game database:

  • Killzone franchise celebrates 10 years of Halo-killing - Kyle MacGregor
  • Killzone: Shadow Fall co-op mode now available as standalone - Kyle MacGregor
  • Review: Killzone: Shadow Fall: Intercept - Kyle MacGregor
  • Killzone: Shadow Fall's Intercept DLC will force you to work as a team - Brett Makedonski
  • Killzone: Shadow Fall adding online co-op in June - Jordan Devore
  • 'The Canyon' is the next free Killzone: Shadow Fall map, out today - Brett Zeidler
  • Killzone: Shadow Fall's Insurgent Pack released - Jordan Devore
  • Killzone: Shadow Fall multiplayer, new maps free this week - Kyle MacGregor
  • Killzone: Shadow Fall patch adds framerate lock option - Jordan Devore
  • More related stories
    #First-person shooter #Guerrilla Games #Killzone #multiplayer #PS4 #Sony #Updates


    Please login (or) make a quick account (free)
    to view and post comments.

     Login with Twitter

     Login with Dtoid

    Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

    Sorry for the extra step!