dark        
spacer

Guerrilla on making sure the Killzone: SF reveal was real

0

Behind the Shadow Fall demonstration

Has Guerrilla Games recovered from the infamous Killzone 2 target render and its inability to live up to those graphics with the finished product? Can the studio ever? Gamers with a grudge never seem to forget. With Killzone: Shadow Fall, questions were bound to come up as Guerrilla once again demonstrated new Sony hardware with the popular series.

Asked by Edge if the Shadow Fall demo felt like redemption, managing director and co-founder Hermen Hulst said, "Absolutely right. That was one thing where we went, 'Okay, next time around we're going to be on a stage we’re going to make sure it's real.'"

Technical director Michiel Van Der Leeuw explains that the studio "made a point of not even claiming it was real" in the first place -- to just get the work done. "And I think everybody was onboard with that, there was so much drive for people to make things real." Funny how these things work out.

Unsurprisingly, bug fixes for the demo build happened right up to the end. According to Van Der Leeuw, "...we fixed three bugs in the last day that were very, very rare and only happened like once in a hundred playthroughs, but we knew that three of those bugs were in there. So theoretically, there was like a three in a hundred chance of a crash. I was very nervous seeing Stephen playing on stage and a lot of coders here in the Amsterdam office watching live-stream were also really, really nervous. But we made it through."

Killzone: Shadow Fall and the power of PlayStation 4 [Edge]


You are logged out. Login | Sign up

 
 

 

TwitterRedditEmailFacebook
 
Jordan Devore
Jordan DevoreCo-EIC   gamer profile

Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random. Disclosure: I backed Double Fine Adventure and Awesomenauts: Starstorm on Kickst... more + disclosures


 



Also on destructoid: Killzone: Shadow Fall   (21)   From our database:

  • Killzone franchise celebrates 10 years of Halo-killing - Kyle MacGregor Burleson
  • Killzone: Shadow Fall co-op mode now available as standalone - Kyle MacGregor Burleson
  • Review: Killzone: Shadow Fall: Intercept - Kyle MacGregor Burleson
  • Killzone: Shadow Fall's Intercept DLC will force you to work as a team - Brett Makedonski
  • Killzone: Shadow Fall adding online co-op in June - Jordan Devore
  • 'The Canyon' is the next free Killzone: Shadow Fall map, out today - Brett Zeidler
  • Killzone: Shadow Fall's Insurgent Pack released - Jordan Devore
  • Killzone: Shadow Fall multiplayer, new maps free this week - Kyle MacGregor Burleson
  • Killzone: Shadow Fall patch adds framerate lock option - Jordan Devore
  • More related stories
    Filed under... #First-person shooter #Guerrilla Games #Killzone #multiplayer #PS4 #Sony #Updates

    READER COMMENTS LOADING BELOW...


    LET'S KEEP THE COMMUNITY GREAT


    You're not expected to always agree, but do please keep cool and never make it personal. Report harassment, spam, and hate speech to our community team. Also, on the right side of a comment you can flag nasty comments anonymously (we ban users dishing bad karma). For everything else, contact us!



     
     
  •