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GRID 2 lifts the hood on its multiplayer system

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It's all based around a deep progression scheme

Like any proud owner, Codemasters is parking its car, popping the hood, and letting jealous bystanders take a peek at its baby. Today, the multiplayer modes are in the spotlight.

GRID 2's multiplayer features will be entirely centered around a progression system that acts separately from the one found in career mode. The experience- and cash-based structure will allow for a great amount of customization for players. Codemasters is promising up to six million different combinations, seemingly putting individuality at the forefront.

Actual racing is on display too. GRID 2 will feature up to 12-person online play. The multiplayer racing modes were revealed to be Race (including LiveRoutes), Endurance, Drift, Touge, Checkpoint, Face Off, and Time Attack. Global Challenge will additionally include Overtake and Power Lap.

Maybe most interestingly, Codemasters is implementing new anti-griefing technology that pairs players with similar style of play. For example, users that often crash into their opponents won't be matched up with players that consistently have clean runs.


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On Destructoid: GRID 2   (18)   From our game database:

  • Grid 2 Mono Edition is the most expensive game ever - Dale North
  • Codemasters introducing LiveRoute system in GRID 2 - Jason Cabral
  • Indianapolis Motor Speedway makes its way into GRID 2 - Jason Cabral
  • On the grid: GRID 2 multiplayer integrates RaceNet - Jason Cabral
  • GRID 2 lifts the hood on its multiplayer system - Brett Makedonski
  • Developer outlines plans for GRID 2 in new video - Chris Carter
  • Here's some shiny gameplay footage of GRID 2 - Hamza CTZ Aziz
  • Preview: The four major gameplay tweaks in GRID 2 - Casey B
  • GRID 2 gets a new gameplay teaser trailer - Chris Carter
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