People who say that Gordon Freeman is an amazing character confuse me. I’m not trying to be critical in saying that he’s not complex in and of himself, but it’s the reflection of the world Gordon lives in and projection on the part of the player that create what depth of character he has. And it works very well.
Valve seems to know that. Gabe Newell, in a conversation with CVG, has expressed that Gordon’s probably not going to be more than an arm holding a weapon for the foreseeable future.
“We haven’t had a reason to change that. Most of what I’ve seen to date has been gimmicky and is entertaining for just a minute or so,” said Newell. Similarly, don’t expect to hear Gordon talking either, as Newell went on to say that the team is much more interested in developing Half-Life‘s supporting cast.
I’m glad to hear it. I might not be a huge fan of the Half-Life series, but I can acknowledge when a company is producing a quality product for the demographic who wants it. Valve does that better than damn near anyone else and knowing when not to fix something is as important as being able to see when something is failing.
Gabe Newell: Next Half-Life won’t change Gordon Freeman [CVG]