Gaming News, Game Reviews, Game Trailers, Tech News

dtoid   |   japanator   |   flixist   |   tomopop   |   store


 

 

God of War: Ascension's Trials of Archimedes to be nerfed

2013-03-10 10:15:00·  2 minute read   ·  Chris Carter@DtoidChris
0

Hardest part of the game is getting a patch

God of War: Ascension is finally out, and players have been up in arms about one particular part of the game -- the Trial of Archimedes. In this section found near the end of the game, you fight three large waves of enemies with no checkpoints, and hardly any health drops.

Many journalists and gamers alike have taken to Twitter and message boards to report that they've spent "nearly three hours (or more) trying to beat it."

Those people will be relieved to hear that lead developer Todd Papy has confirmed that the chapter will be getting a patch to reduce the difficulty. Of course, you could always not patch the game, beat it once, then patch it to play multiplayer, and still experience the original design.

On that note, my guide is going up later today, which has a large section just on the trials.


The article continues below. Login to skip ads, get faster mobile, and dibs on betas
 
 

I'm always torn with issues like this. Although it only took me three tries, and not three hours, I have empathy for people who have trouble with action games. But in this age of streamlining and difficulty reduction, there's almost no challenging experiences left for people who want them. It's one reason why I absolutely love Demon's/Dark Souls and Metal Gear Rising.

All three of those aforementioned games are titles that demand certain requirements, and don't hold your hand every step of the way. They give you the creative freedom to learn your own play style, and the sense of accomplishment you earn can be overwhelming.

Although I wouldn't put God of War on the same tier as those games from a technical standpoint, it was still nice to have something in the game that was extremely difficult, and put your skills to the test.

Instead of nerfing the game entirely across the board, Ascension should have an option to switch the difficulty at any time, so if players couldn't best that part, they could adjust accordingly, and not have to restart the entire game on Easy.

Todd Papy [Twitter]

 

TwitterRedditEmailFacebook
 
Chris CarterReviews Director, Co-EIC // Profile & Disclosures
Fronts7946Posts1Blogs 36Following182Followers424

Chris (Magnalon) has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! -----------... more


 



On Destructoid: God of War: Ascension   (21)   From our game database:

  • Storm's Adventure with The God of War Anthology Part 3 - Storm Dain
  • GOW: Judgment and GOW: Ascension failed, says analyst - Jim Sterling
  • God of War: Ascension update to raise level cap and more - Jordan Devore
  • God of War: Ascension patch nerfs hardest area of game - Chris Carter
  • God of War: Ascension single and multiplayer guide - Chris Carter
  • 100% Series Retrospective: God of War - Chris Carter
  • Here's how Hades' faction works in God of War: Ascension - Chris Carter
  • Patch renames God of War's 'Bros Before Hos' trophy - Allistair Pinsof
  • God of War: Bros Before Hos - Jim Sterling
  • More related stories
    #Action #Controversy #Destructoid Originals #Feature #God of War #PS3 #Sony #sony santa monica #Top Stories #Women
     
     


    READER COMMENTS LOADING BELOW...

    Please login (or) make a quick account (free)
    to view and post comments.



     Login with Twitter

     Login with Dtoid

    Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

    Sorry for the extra step!

    spacer
     
  •