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Gigantic made me gigantic in the pants

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It has been far over four hours; I need a doctor and an alpha invite

At PAX East this year I walked past many of the larger booths and gave them little attention, as I am typically more interested in indie games. I got invited to a press-only demo for Gigantic -- a game I only knew of by seeing the signs for the booth on the show floor -- by fellow Destructoid editor Rob Morrow, so I went to see what it was all about. I'm glad I got to get hands-on time with the game, otherwise I wouldn't know just how fantastic Gigantic is.

When I first laid eyes on Gigantic it was breathtaking. The colorful graphics pop off the screen and are reminiscent of something you'd expect to see from Pixar or DreamWorks. The characters are all unique and really stand out from the equally colorful environments. The animation of character movements are all really fluid, especially for the game only being in alpha.

Gigantic centers around two teams of five players battling to kill the opposing teams guardians. Guardians are gigantic monsters that will advance to attack the enemy guardian once powered up, temporarily stunning it to allow your team to attack. Powering up guardians is achieved by capturing locations on the map or by scoring kills. Each guardian has three sections of health and whichever team can take down the opposing team's guardian first is crowned the victor.

Unlike other MOBA-style games, Gigantic doesn't have waves of enemies to kill and grind, nor does it have a store to buy items. All skill management is built into a tree-like leveling system. Need more damage? Then upgrade an ability that allows 20% more damage. You can earn XP from kills, assists and helping to capture points -- basically anything that helps the team.

The short amount of hands-on I had with the game had me playing as Voden, a character that looks like a combination of a fox and a gazelle. Voden bounds around the map with ease as he not only has the default sprint and dodge that all characters have, but can also a super jump off the healing pools he can drop. Bow and arrows are Voden's main weapon. He also has a decoy he can drop that attacks, a pool of acid that damages enemies and allows him to shoot poison arrows, and giant roots that hold enemies in place for a brief period so teammates can deal damage. Bouncing around the map and poking enemies for damage was a ton of fun, and had me smiling the whole match even though we lost.

I seriously can't wait to play the game again. I've been obsessively checking my email hoping for a closed alpha invite (which you can sign up for here). Gigantic is free to play and expected to launch later this year exclusively on Windows 10 and Xbox One. It will feature optional crossplay between platforms as Microsoft is publishing the game. For now I'm going back to refreshing my email, hoping developer Motiga hears my prayers.


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Jed Whitaker
Jed Whitaker   gamer profile

writes about games of all sizes, but these days mostly prefers indie He is a real hero and a real human Is he a kid now, or a squid more + disclosures


 



Also on destructoid: Gigantic   (16)   From our database:

  • Perfect World has shut down Gigantic developer Motiga - Brett Makedonski
  • Gigantic is officially set for a July 20 release - Brett Makedonski
  • Big news: Gigantic should launch by the end of June - Brett Makedonski
  • (Update) Gigantic developer Motiga suffers another round of layoffs - Brett Makedonski
  • Gigantic hits open beta at last on Xbox One and Windows 10 - Jordan Devore
  • Gigantic is no longer an Xbox One and Windows 10 exclusive - Jordan Devore
  • I'm still rooting for the world's most colorful MOBA, Gigantic - Jed Whitaker
  • Gigantic developer Motiga announces layoffs - Mike Cosimano
  • MOBA studio lays off 16 people as development continues on its first game - Chris Carter
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    Filed under... #MOBA #PC #Xbox One

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