Moze also slightly changed
Gearbox has been toiling away trying to fix some of Borderlands 3's bugs, and with those bug fixes come character tweaks: some good, some bad.
FL4K, a very popular character in the base roster of four has been getting adjustments here and there, and now Gearbox decided to alter a few underused talents and nerf one big one. In addition to fixing a bug where pets push characters, Rakk Attack now has a 100% chance to trigger its status effect, Barbaric Yawp's bonus is now increased by 100%, and "Touch Pet" doesn't take priority over other actions like opening doors/looting/interacting with the environment.
Most notably, Leave No Trace, a skill that gives you ammo back for critical hits, is now massively nerfed with a re-trigger delay (read: cooldown) of two seconds. Not only will shotgun blasts fail to return tons of ammo, but pretty much every rapid-fire weapon will suffer the same fate. In other balance news, Moze's infinite grenades are no longer an option, with Means of Destruction gaining a re-trigger delay of two seconds.
Another huge fix: the Ultimate Vault Hunter achievement bug should be fixed, which a lot of folks have been waiting a long time for. Given Gearbox's semi-hands-off take on Borderlands 2 nerfs, it's been interesting to see how hands-on they are for Borderlands 3, even though the entire game is PVE-oriented.
Borderlands 3 Patch and Hotfixes: October 3, 2019 [Reddit]
Stability
General Fixes and Improvements
This week’s Borderlands 3 hotfixes, which will be live on all platforms by or before 3:00 PM PDT today, contain some player character balance changes and address some player reported concerns regarding enemy behavior.
Our goal is to make sure all three Action Skills for each Vault Hunter are viable, but we have noticed some skills have been outperforming others. To encourage more build diversity, we made some adjustments to FL4K and Moze this week.
We also looked at a few boss fights and made balance changes to make their combats more enjoyable. Finally, we went over some enemy behaviors that could have affected mission progression and adjusted some attacks to happen with more frequency.
Vault Hunter Adjustments
FL4K
Rakk Attack! is great for constant damage output, especially when paired with Anointed gear. The base skill still seems to be lacking, so Rakk Attack! now has a guaranteed status effect on any enemy that it damages. Leave No Trace was returning much more ammo than intended, and we have added a re-trigger delay to keep its ammo return within expectation. Barbaric Yawp has an increased bonus, as we didn’t feel that the amount of investment had an equal payoff. In addition, we felt that FL4K’s pets were demanding too much attention, which was interfering with players trying to stand still for any length of time, so we disabled the ability for them to move you around.
Moze
Infinite Grenades is not an intentional build for Moze—even if it is hilarious. To lower the power (and spam) of this build, a re-trigger delay has been added to the grenade portion of Means of Destruction.
Miscellaneous Changes
These three boss fights had concerns with their health and shields that made their combat loops more difficult than we intended. Gigamind had a little too much health, so that was reduced slightly. Katagawa Ball will no longer regenerate its shields; we found that while players contended with the adds during the fight, it would unfairly regenerate its shield, negating the players’ progress. Finally, Billy had 25% of his health removed; we agree that this fight often dragged on needlessly. We will be monitoring each of these bosses and may make further adjustments in the future.
This change should make the Cistern of Slaughter in particular much more fun.
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