Out of pure principal alone, I didn’t even want to spend a minute of my time looking at Ubisoft/Eugen Systems’ new real-time strategy game, R.U.S.E. It’s nothing personal — it’s just that a person can only take so much of the whole “Lets make our game’s title an acronym! It’ll be rad!” trend.
Well, sorry to break it to you, but rad it is not. However, Nick Chester cracked the whip and demanded that I inform you all about R.U.S.E. against my will. Thankfully, the game sounds sort of intriguing, believe it or not.
Using the IRISZOOM Engine, R.U.S.E. allows players to view the entire battlefield from an extremely zoomed out view, or up close and personal, should the need to do so arise. Don’t believe me? Then you probably won’t believe Ubisoft’s senior VP of sales and marketing, Tony Key, either.
According to him, this game will offer the “most immense and detailed maps ever seen in an RTS.” Of course, this fancy new technology requires some serious power to function as originally intended. As such, R.U.S.E. is being optimized specifically for Intel’s smokin’ Core i7 processors.
While this all sounds pretty interesting in theory, I’m going to need to see some in-game footage beyond the single screenshot that was released today. Sorry!
UBISOFT® ANNOUNCES NEW INTELLECTUAL PROPERTY, R.U.S.E.TM
SAN FRANCISCO — March 24, 2009 — Today, Ubisoft announced the launch of R.U.S.E., a new intellectual property developed by Eugen Systems, creators of the critically acclaimed strategy title Act of War: Direct Action(TM). R.U.S.E. is scheduled for release on Windows PC, the Xbox 360® video game and entertainment system from Microsoft, the PlayStation®3 computer entertainment system for fiscal year 2009/2010.
R.U.S.E. is optimized for Intel’s latest core processors, including the Intel® Core(TM)i7 processor, and will be demonstrated for the first time in public at the Intel booth during the Game Developers Conference (GDC) at Moscone North Hall, booth #6006 at 5:00 PM Pacific on Wednesday March 25 in San Francisco.
R.U.S.E. is a one-of-a-kind real-time strategy game that allows players to bluff their enemies to lead their nation to victory, controlling the action using views that range seamlessly from the heart of the battlefield to the full theatre of war. Players will be plunged into the action thanks to the exclusive IRISZOOMTM Engine which offers an intuitive interface that allows for smooth, rapid transitions from a birds-eye view of the entire conflict, down into the heat of the battle and vice versa.
“With R.U.S.E., Ubisoft is once again shaking up a genre, offering an RTS with a twist that will thrill gamers,” said Tony Key, senior vice president of sales and marketing at Ubisoft. “Ubisoft is known for innovation and R.U.S.E. continues that tradition, offering the most immense and detailed maps ever seen in an RTS. Players can explore the maps using IRISZOOM Engine, which provides an aerial, smooth interaction unlike anything ever seen before.”
Ubisoft and Intel are committed to working together to ensure R.U.S.E. takes full advantage of Intel technologies. “Ubisoft and Intel are demonstrating some of the benefits gamers will experience when playing R.U.S.E. on the Intel® Core(TM)i7 processor based platforms,” said Elliot Garbus, vice president Intel Software and Services Group, general manager Visual Computing Software Division. “Gamers will experience more immersive game play with smooth zooming from satellite to ground view, superior AI delivering more complex unit movements and more realistic physics throughout the game.”
In R.U.S.E., players use their brain as the ultimate weapon, fighting a war of perception, where the ability to deceive and mislead the enemy determines success. A first in a strategy game, R.U.S.E. reinvigorates the genre by using deception to give new-found depth to the game play.
To learn more about R.U.S.E., visit www.rusegame.com
Published: Mar 24, 2009 04:20 pm