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For Honor's upcoming Breach mode looks like a bloody tug of war

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Long live the king

For Honor's upcoming Marching Fire update looks as though it's designed to shake up the game in a significant way. In addition to the new WuLin faction, the update also introduces Breach, an asymmetrical game mode that has one team trying to break into a castle and kill their opponent's king while the other side does everything in their power to stop the siege. 

After its debut at Ubisoft's E3 press conference, Breach's minute-to-minute gameplay was detailed in a narrated walkthrough. Each match is divided up into three phases, that revolve around escorting (or trying to destroy) siege weapons, breaking through castle defenses, and toppling (or protecting) the defender's king.

It seems like Breach's structure will make sure players are continually vying for position against one another, where coordinating assaults and on-the-fly strategizing are the key to success. Despite being a departure from For Honor's usual gameplay, the new mode looks like it has some great potential.

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Ray Porreca
Ray PorrecaContributor   gamer profile

Kane & Lynch 2 forever. more + disclosures


 


 


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  • For Honor's Marching Fire expansion gets PC beta test next month - Chris Moyse
  • For Honor is rocketing up the Steam charts after its move to free-to-play - Brett Makedonski
  • Forza Horizon 2 and For Honor headline August's Games with Gold titles - Peter Glagowski
  • For Honor's upcoming Breach mode looks like a bloody tug of war - Ray Porreca
  • For Honor's Marching Fire update brings the Chinese Wu Lin faction - Peter Glagowski
  • For Honor is free on PC right now - Brett Makedonski
  • Ubisoft recaps For Honor's history so far, teases new character - Chris Carter
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    Filed under... #E3 2018 #Fighting Games #For Honor #Ubisoft

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