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Firewatch has sold half a million copies in a month and change

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'We're so grateful. And relieved. But mostly grateful'

The walking and boombox pitching simulator, Firewatch, has sold over half a millions copies since launching in early February. We already knew the game was selling well (even beating out SFV and Far Cry Primal on the PlayStation store), but the actual figure is still damn impressive. An indie developer selling half a million copies at full price is nothing to sneeze at.

The illuminated numbers come from a blog post yesterday by Panic, Campo Santo's publishing partner. The half a million mark represents a real milestone for the small development team that managed to recoup their investment on the first day. "As an indie game, or heck, even as a “real” game, ok fine but not as a Call of Duty or Star Wars game, Firewatch can be considered a sales success."

Always good to see passion and hard work pay off. Hopefully this success will lead to bigger and better games from Campo Santo.

Firewatch: One Month Later [PanicBlog]


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Nic Rowen
Nic RowenAssociate Editor   gamer profile

(formerly known as Wrenchfarm) has been an active member of the Dtoid community since After toiling away in the Cblog mines and Recap Team workhouse for more + disclosures


 



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  • Firewatch delayed on Xbox One in Australia due to issues with classification - Dennis Carden
  • Local Ford dealer steals Firewatch art to sell freedom (and cars) - Steven Hansen
  • Firewatch has sold half a million copies in a month and change - Nic Rowen
  • Firewatch beats Far Cry Primal, Street Fighter V on PSN chart - Kyle MacGregor Burleson
  • Firewatch dev: We've outsold our 'wildest expectations' - Chris Carter
  • Firewatch's PS4 patch is live, makes things much better - Brett Makedonski
  • If Firewatch's Henry joined the Smash Bros. roster - Steven Hansen
  • Firewatch dev 'super fu*king bummed' about PS4 frame rate issues - Vikki Blake
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    Filed under... #glitch #Indie #Patches #PC #PlayStation 4 #PS4 #Sony

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