dark        

Fallout 76 can't handle three nukes at once

0

In all fairness, neither can I

Possibly the most interesting thing about Fallout 76 is the way it approaches its end-game content. Players gather fragments of nuclear launch codes and work together to push the big red button. Then, a nuke heavily irradiates a section of the map, which uncovers some very high level equipment but also unleashes some very high level mutated monsters.

The natural evolution of this sort of system is that players will want to launch as many nukes simultaneously as they can. There are three silos, so three is the maximum number of synchronized nukes. Fallout 76 can't handle three nukes at once, though.

As the video above shows, this group of players aimed three nukes at the same spot at the same time. After the trio of mushroom clouds, the server crashed. There's no ultra rare loot to be had here. Just another loading screen as the game connects them to a different server.

Maybe this is something that will be addressed in a future update. It'd be neat to see well-organized squads take down whatever emerges from that radiation hole. But, it's also extremely far down the list of things Fallout 76 needs to imminently fix.

Launching 3 NUKES in Fallout 76 CRASHES THE SERVER [YouTube via PC Gamer]

You are logged out. Login | Sign up

 
 

 

TwitterRedditEmailFacebook
 
Brett Makedonski
Brett MakedonskiManaging Editor   gamer profile

While you laughing, we're passing, passing away. So y'all go rest y'all souls, 'Cause I know I'ma meet you up at the crossroads. Y'all know y'all forever got love from them Bone Thugs baby... ... more + disclosures


 


 


Also on Destructoid: Fallout 76   (143)   From our database:

  • Fallout 76 team details what's next for the battle royale mode - Chris Carter
  • Fallout 76 team shares list of deadliest enemies, upcoming patch plans - Chris Carter
  • 'Bag-gate' comes to a close as Fallout 76 canvas bags finally delivered - Chris Moyse
  • Fallout 76 is getting a free trial, and it starts tomorrow - Brett Makedonski
  • Fallout 76's next big push is human NPCs, battle royale, and a new main quest - Jordan Devore
  • Fallout 76's upcoming patch aims to drastically overhaul combat - Chris Carter
  • Bethesda talks 'balancing act' of Fallout 76 support, how they monitor player mods - Chris Carter
  • Todd Howard admits Bethesda knew Fallout 76 would have 'bumps' at launch - Peter Glagowski
  • Bethesda details the next big Fallout 76 update, the Purveyor legendary vendor - Chris Carter
  • More related stories
    Filed under... #Action #Bethesda #Bugs #Fallout #PC #PS4 #Role-Playing Games #Shooters #Xbox One

    READER COMMENTS LOADING BELOW...


    LET'S KEEP THE COMMUNITY GREAT


    You're not expected to always agree, but do please keep cool and never make it personal. Report harassment, spam, and hate speech to our community team. Also, on the right side of a comment you can flag nasty comments anonymously (we ban users dishing bad karma). For everything else, contact us!



     
     
  •