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Factor 5 absolves itself over Lair being a big pile of wank

2007-09-05 08:36:27·  2 minute read   ·  Jim Sterling@JimSterling
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To say that Lair has not received the warmest of welcomes by reviewers is to perhaps put things a tad mildly. A long time in development and the usual make-or-break hype has not done enough to stop people panning Factor 5's big PS3 expedition. Well, people who aren't obsessive Sony fans, of course. Unlike said fans, Factor 5 can at least admit when something sucks, but it seems the developer won't admit its own hand in that suckage.

"That is exactly the kick of creating a first-year game: exploring the not-yet-finished hardware and growing the technology while the hardware is coming together," claimed director Julian Eggebrecht when talking to MTV's GameFile. "I think both Rogue Leader and Lair gave a good stab at poking into the depths of the systems for such early titles, and from that you have a second-generation growth opportunity that surpasses most developers that jump onto the bandwagon later."

Shrugging and practically saying "at least we tried" seems to be the order of the day for Lair, but Eggebrecht was keen to make sure that Factor 5 was as blameless as possible for Lair's less than stellar reviews. In a move that would be hilarious if it wasn't rather pitiful, Eggebrecht claimed that the controls were far too 'casual' for those big, mean hardcore game reviewers who apparently hated Lair because they despise anything with motion control.

"The Sixaxis motion control itself feels a lot more organic and free-form than the rigid controls of other flight games and does much better for casual players, as we saw in focus tests. It does seem to alienate some reviewers who are at the top of the hard-core crowd and seem to have a passionate hate for all things motion." I'm not even commenting on that. Such stupidity speaks for itself. 

[Thanks, TheGoldenDonut] 


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#Circus of Value #Factor 5 #Lair #PS3
 
 


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