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Evolve has changed to allow for more customization


You could maybe say it evolved

The very core of Turtle Rock's Evolve revolves around the four versus one premise, and even though it's only been two months since we last saw it, the "one" side of things has since undergone some changes. The developers made some alterations to the monster's system to give increased freedom to the player.

Originally, the monster had a set of skills that was automatically added to with each evolution. This remained static, meaning that each new stage brought the exact same additional or increased powers. Now, the monster has a skill tree and is given three points upon evolving. Players can decide whether they want to make one or two abilities particularly powerful, or if they want a more well-rounded build that's able to chain weaker combos.

Unfortunately, we don't know first-hand how this translates to gameplay. The demo we saw at PAX East only put us in the shoes of the Hunters. It's unclear at this point if the changes will create any balance issues, but from an outsider's perspective, more choice and freedom is always a good thing.

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Brett MakedonskiManaging Editor // Profile & Disclosures
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While you laughing, we're passing, passing away. So y'all go rest y'all souls, 'Cause I know I'ma meet you up at the crossroads. Y'all know y'all forever got love from them Bone Thugs baby... ... more


On Destructoid: Evolve   (92)   From our game database:

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  • People are actually playing Evolve again - Brett Makedonski
  • Ha, Evolve is going free-to-play on PC - Chris Carter
  • Evolve's website is counting down to something, but do you want it? - Chris Carter
  • Evolve has a new monster and a new version of the game - Brett Makedonski
  • Evolve Ultimate Edition spotted on Amazon - Vikki Blake
  • Turtle Rock gives the lamest PR answer about Evolve's pre-order DLC - Brett Makedonski
  • Who wants to try Evolve for free? - Vikki Blake
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    #DLC #evolve #Free-to-play #PC #PlayStation 4 #shooter #Turtle Rock Studios #Xbox One


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