dark        

Ever wonder how much work goes into making a raid boss? Final Fantasy XIV's team explains

0

Plus, they talk about how Omega came to be

MMOs are a tough business. Not only do you have to keep casual players entertained, you also have to feed the needs of a famished veteran player base who are constantly looking for new challenges. Square Enix's Final Fantasy XIV team manages to do a killer job with its savage (read: the hardest difficulty setting) raid content and the PlayStation Blog recently featured a snippet of how the sausage is made.

Speaking to battle content designer, Yoshito Nabeshima, FFXIV community team member Matt Hilton drills down into what makes a raid boss tick. After deciding where a fight slots into the storyline (in this case, the team chose Omega), they start digging into the attack patterns and the strategy of it all. Even if you've never raided in an MMO before and aren't familiar with the inside baseball terminology, Nabeshima does a fantastic job of explaining how a few Omega-specific mechanics work.

Nabeshima says that first the seed of the idea is planted, then the art team does their thing, but with Omega, they already had key art that sort of "spoiled" its look already, so it was a tougher task. Nabeshima even says that "for the first time in FFXIV boss history" they had to do a "major overhaul" of the battle, based on the feedback of famed producer Yoshi-P. Noting that the fight wasn't cinematic enough and that "it doesn't feel like you're battling Omega," the team reworked it and it ended up becoming a memorable fight (having experienced it, I can say that they're not just patting themselves on the back).

It's a long read with a cute little nod toward Omega's Final Fantasy V appearance, but it's worth bookmarking for the weekend if you're even remotely interested in the behind the scenes work for lengthy boss battles.

Square Enix Q&A: How Omega Became a Boss in Final Fantasy XIV [PS Blog]

You are logged out. Login | Sign up

 
 

 

TwitterRedditEmailFacebook
 
Chris Carter
Chris CarterReviews Director, Co-EIC   gamer profile

Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! ------------------- T... more + disclosures


 


 


Also on Destructoid: Final Fantasy XIV: A Realm Reborn   (186)   From our database:

  • Final Fantasy XIV boss talks how Blue Mage experiment went over and the future of the game - Chris Carter
  • Go on the ultimate bro trip with Final Fantasy XIV's first four-player mount - Chris Carter
  • Final Fantasy XIV's new expansion will have a NieR-themed raid - Chris Carter
  • Square Enix is offering up real Final Fantasy XIV-themed weddings - Chris Carter
  • Final Fantasy XIV boss lays down 2019 plans in New Year's letter - Chris Carter
  • Final Fantasy XIV's upcoming 4.5 patch is kind of a big deal as it adds the all-new Blue Mage job - Chris Carter
  • Final Fantasy XIV is getting a new expansion next year - Peter Glagowski
  • Ever wonder how much work goes into making a raid boss? Final Fantasy XIV's team explains - Chris Carter
  • Why Final Fantasy XIV's job system is more restrictive than XI's - Chris Hovermale
  • More related stories
    Filed under... #Final Fantasy #MMO #PC #PS4 #Square Enix

    READER COMMENTS LOADING BELOW...


    LET'S KEEP THE COMMUNITY GREAT


    You're not expected to always agree, but do please keep cool and never make it personal. Report harassment, spam, and hate speech to our community team. Also, on the right side of a comment you can flag nasty comments anonymously (we ban users dishing bad karma). For everything else, contact us!



     
     
  •