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Epic talks new storytelling methods for GoW: Judgment

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Speaking to Game Informer about Gears of War: Judgment, Epic Games director of production Rod Fergusson says that the teams at Epic and People Can Fly are working to "push a lot of the story into the level" and "get rid of the friction of cinematics" in order to keep players engaged.

Epic brought in a story director from Pixar to do a one-day workshop detailing how the film studio creates its stories. That might sound odd, but I'm immediately reminded of these tips from a storyboard artist at Pixar. Fergusson says they've been trying to improve on storytelling "since they started."

I don't know many people who play Gears of War exclusively for the narrative, but perhaps that can change with time; the Gears universe is certainly an interesting one. Either way, it's wonderful to see a studio attempt to better itself in this way.

Storytelling In Gears Of War: What Epic Has Learned From Pixar And Its Past [Game Informer]


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Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random. Disclosure: I backed Double Fine Adventure and Awesomenauts: Starstorm on Kickst... more


 



On Destructoid: Gears of War: Judgment   (13)   From our game database:

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  • Gears of War: Judgment Krampus Bro Fest - Conrad Zimmerman
  • Fully playable mode found hidden on GoW: Judgment - Abel Girmay
  • Review: Gears of War: Judgment - Jim Sterling
  • Gears of War: Judgment trailer introduces Kilo Squad - Jim Sterling
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    #Epic Games #Gears of War #Microsoft Studios #People Can Fly #Previews #third-person shooter #Xbox 360
     
     


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