Epic Games showing off the new Unreal Engine

Unreal Engine 3 is one of the most popular engines ever, despite Denis Dyack claiming it’s rubbish. The Unreal logo can be seen at the beginning of a ridiculous amount of current-gen games, and it doesn’t seem to be going away any time soon, with Epic promising a private showing of its hottest new features at E3.

Among the new goodies will be “Unreal Lightmass,” a new “global illumination solver” that creates “high-quality static lighting with next-generation effects.” It allows lighting to be generated up to ten times faster than before, so that’s pretty fast, thanks. The “Unreal Content Browser” allows designers to quickly locate assets with helpful thumbnail previews and content tags. The Unreal Master Control Program is “a scalable statistics and data management back end that supports announcements, settings management, online population tracking, and data collection for hardware, profile, and game stats.” It has nothing to do with Tron, unfortunately. 

There’s plenty there to make game designers wet their pants while we sh*tbrained plebs scratch our stupid heads and wonder what everybody’s talking about. If you’re smart enough, feel free to check out our gallery, where there are loads of pictures of the new improvements in action. The rest of us will patiently wait for the finished products, thank you very please thanks. 

Developers and Publishers Are Invited to See What’s New in Unreal Engine 3

CARY, N.C. (May 15, 2009) – Epic Games, Inc., invites interested parties to visit its meeting suite (South Hall #302, Los Angeles Convention Center) next month at the Electronic Entertainment Expo (E3) where the newest Unreal Engine 3 features for PC, Xbox 360® and PLAYSTATION®3 will be demonstrated in closed door presentations for its prospective customers, evaluators, licensees, and members of its Integrated Partners Program. Epic Games staff will also be on hand to answer questions for licensees and those who are thinking about licensing the engine.

Epic Games recently unveiled a number of new tools and systems for Unreal Engine 3 at the 2009 Game Developers Conference in San Francisco, Calif. Unreal Lightmass, a new global illumination solver, produces high-quality static lighting with next-generation effects. Lightmass leverages Epic’s new Unreal Swarm distributed computing framework, which enables lighting to be generated up to 10 times faster than before. The new Unreal Content Browser enables designers to quickly locate game assets with thumbnail previews, tag content with metadata, and easily manage asset collections. In addition, the Unreal Master Control Program (MCP) is a scalable statistics and data management back end that supports announcements, settings management, online population tracking, and data collection for hardware, profile, and game stats. Unreal MCP includes a set of tools for visualizing gameplay, and can be used for online and offline game components during development and after shipping a game. All of the new engine features are bundled with Unreal Engine 3 at no additional cost to licensees.

Hours for Epic’s booth are the same as expo hours: Tuesday, June 2, 12:00 p.m. – 6:00 p.m., Wednesday, June 3, 10:00 a.m. – 6:00 p.m., and Thursday, June 4, 10:00 a.m. – 6:00 p.m.

Jim Sterling