Eduardo: The Samurai Toaster looks flashy, shmupy, stupid and awesome

A lot of my favorite games look like they were birthed from a doodle on a math test margin, or on an Olive Garden napkin. It’s when we’re just messing around, when we’re not actually trying to be awesome, that some of our most awesome-est ideas come into being, and that’s the kind of awesome-est-ness I’m hoping to get from Eduardo: The Samurai Toaster.
The scratchy, hand-drawn backgrounds, the angry bees, the defenseless carrots; these are all the things I look for in a new videogame. Sure, Eduardo may look like a free flash game, but Alien Hominid was a free flash game once, too. With a little polish, Alien Hominid eventually became a game that was more than worth paying for, and I hope that Eduardo gets the same treatment.
If a game has enough spunk, co-op, comedy gold, and non-stop shmup violence, it wont matter if it looks like it was made by a small team of enthusiastic amateurs. Fun is fun, and this game looks fun, right?
Jonathan Holmes
"Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes