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E3: A look at Resident Evil 6 co-op

2012-06-09 14:00:00·  3 minute read   ·  Allistair Pinsof@DtoidAllistair
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Like it or not, co-op is now something that is to be expected from a console Resident Evil entry. I've been a fan of the series since I got Resident Evil 2 alongside my PlayStation, and, contrary to popular opinion, I loved how Resident Evil 5 played and controlled. A big part of that was the aspect of teamwork.

As the floor was closing on the last day of E3, I headed over to Capcom to check out the latest entry in one of my favorite franchises. I brought along Destructoid writer and sexpot Ryan Perez. For a more in-depth preview, check out Dale's coverage. For a look at how RE6 will play with a buddy, read on.


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For this demo, we chose to play Chris Redfield campaign demo. In contrast to Leon and Jake's demo sections, this one focused on shooting which made the co-op more present. This flashback sequence takes place on the rooftops of an Asian metropolis. It's all run-and-gun action and mindless shooting.

The 2nd player takes the role of one of Chris' squadmates. Both of you are funneled down a narrow, linear space, gunning down zombie-like enemies with guns. Sometimes you could go up a ladder for a vantage point or shoot a barrel, but strategic options were limited, in general. Having a buddy didn't change much, except sometimes you'd accidentally kill them with a live grenade (sorry, Ryan!)

Part of what made RE5 co-op work so well was that there was a lot of space to explore (at times). You'd often explore opposite corners of a village, trade items, and then take on a boss in a creative way. RE6, in contrast, seems to be playing things much safer. Where RE5 co-op was innovative and unique, RE6 looks like Dead Space 3 or Gears of War. Sure, the AI partner ruined RE5 in single-player, but stripping out innovation isn't the solution. In RE6, I expect the AI partners will be a lot more competent, but only because so much less is being asked of them ("move forward and shoot, please!")

There was one section, however, that showed off a co-op specific sequence, where Chris hanged on a pipe with his body dangling above a city block, thousands of feet away. As you hammer on the square button, your co-op partner fires on the enemies gunning for you. It was just kind of frustrating playing as Chris, in this scene. I felt I should at least be able to stop and take aim with a pistol. If these are the type of scenarios we can expect in co-op play, I'm going to have to play this game solo.

It's worth mentioning that RE6 will also have a couple four-player co-op sequences spread throughout the campaign. These are tied to narrative moments in the game where four of the six main characters meet-up and fight. Maybe those will play a bit better, but this rooftop sequence with Chris has almost turned me off from the game entirely. Dale North says the Leon and Jake sections are much better, but I can't imagine co-op would improve them either.

 

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His name is Allistair. He lives in Austin. If he is ever in your city, please come visit him in his minivan. He has have many fresh diapers. No worries! more


 



On Destructoid: Resident Evil 6   (77)   From our game database:

  • Capcom's re-releasing Resident Evil 4, 5, and 6 this year - Brett Makedonski
  • Resident Evil 6 re-release on PS4, Xbox One seems imminent - Steven Hansen
  • Resident Evil 6 fails to meet sales projections ... again - Hamza CTZ Aziz
  • More fixes for Resident Evil 6 in latest patch - Jordan Devore
  • PC Port Report: Resident Evil 6 - Patrick Hancock
  • See Left 4 Dead 2's cast in Resident Evil 6 - Jordan Devore
  • Resident Evil 6 and Left 4 Dead 2 are getting a crossover - Chris Carter
  • Resident Evil games get huge discounts on PSN in Europe - Kyle MacGregor
  • Resident Evil 6 PC includes DLC pass, free RE5, and more - Jordan Devore
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