Gaming News, Game Reviews, Game Trailers, E3 News

               
Dark theme   

 

 

Dying Light feels, well, a lot like Dead Island

0

For better and for worse

Despite it's oversaturation years ago, apparently zombie culture isn't going to die down any time soon. A steady stream of zombie-centric media is constantly flowing, and Techland is more than willing to take advantage of the craze. Dying Light is just the latest example.

If you're unfamiliar with Techland, it's the developer behind the Dead Island games. A lot of the same ideas from Dead Island are present in Dying Light, but the approach has changed a bit.

The most jarring mechanic of Dying Light is a free-running system that looks like it'll have pros and cons. Given the first-person view, it feels very much in the same vein as Mirror's Edge. It's genuinely cool to be able leap across rooftops and terrain in order to skirt the undead below.

However, it's also a bit on the shaky side. Because of the very nature of the mechanic, accuracy and control are inherently sacrificed. This creates issues in situations where you're not quite sure if you can make the jump. If you miss, you're most likely going to take a beating from the zombies when you land.

The weapon system looks to be very similar to Dead Island's. Various melee objects can be used for attacks, and they'll eventually break. There are also firearms that can be found, but of course, their use only attracts more enemies. It wasn't said whether special weapons could be made or not.

Apart from the free-running, the other most interesting facet of Dying Light was the arrival of nightfall. Much like Castlevania II, the worst come out at night. Sundown brings a special type of zombie that's super cognizant of its surroundings, and they're mean sons of bitches. Being particularly adept at being fleet of foot seems to be paramount because it's simply not worth the hassle.

That's all there really is to say about Dying Light at this point. I wasn't told what the theory behind the game's zombie apocalypse was, but I can't imagine it'll be too mind-blowing. It looks like a competent game that's built around a worn out premise. Regardless of the things that Dying Light does well, we've been here before, several times over.


You are logged out. Login | Sign up

 
 

 

TwitterRedditEmailFacebook
 
Brett Makedonski
Brett MakedonskiManaging Editor   gamer profile

While you laughing, we're passing, passing away. So y'all go rest y'all souls, 'Cause I know I'ma meet you up at the crossroads. Y'all know y'all forever got love from them Bone Thugs baby... ... more + disclosures


 


READER COMMENTS LOADING BELOW...


LET'S KEEP THE COMMUNITY GREAT


You're not expected to always agree, but do please keep cool and never make it personal. Report harassment, spam, and hate speech to our community team. On the right side of a comment you can flag the user to anonymously report them (we will ban users dishing bad karma). For everything else, contact us!

 




 
 
 
spacer