Dungeon Hero finally nails the harsh realities of dungeon life

Gamecock Media Group has announced today that the Firefly Studios title, Dungeon Hero, will be coming to the PC and the Xbox 360 in early 2009. While that might seem like a long time from now, it takes patience to sculp what Gamecock are promising will be “the first dungeon-based game to realistically depict underground life.”

They’re talking HD graphics with detailed environments, including (for the first time ever in high definition) goblin cheese merchants. And in the nick of time! Just the other day, Niero and I were having a conversation about how no one in the industry has been able to really nail the realism of buying a nice hunk of Vermont Brabander from a sweaty goblin.

Jokes about how ridiculous it is to use the words “realism” and “jailed troll miners” in the same paragraph, the world Firefly Studios are attempting to build certainly sounds impressive on paper. Let’s hope they can deliver, because I’m disgusted with the unrealistic portrayals of goblin cheese merchants in videogames.

Gamecock Media Group And Firefly Studios Bringing “Dungeon Hero” To PC And Xbox 360TM

World’s First Authentic Dungeon Crawler Set For Early 2009

Cockpit, Austin, Texas – June 7, 2007 – Today Gamecock Media Group announced Firefly Studios’ Dungeon Hero will be releasing on the PC and Xbox 360™ video game and entertainment system from Microsoft. The first dungeon-based game to realistically depict underground life, Dungeon Hero promises all the danger, intrigue and daily routine of an actual subterranean community. Combining HD graphics with incredibly detailed environments completely immerses players in their newfound surroundings, complete with goblin cheese merchants, jailed troll miners and helpful imps just looking for peace.

“Dungeon Hero sets itself apart from every dungeon game that has come before it,” said Rick Stults, Console Chief for Gamecock Media Group. “We love the realism that the game portrays, the living breathing dungeon aspect is something unique that hasn’t been done anywhere before and that’s the key to the innovation we’re looking to promote.”

Dungeon Hero provides players with a fresh take on the classic dungeon based game. The in-game world is a totally functional, living, breathing community in every way. Eat, sleep, chat, socialize, trade and travel as you would in any civilized place – after all dungeon creatures are people too! Fierce adrenaline pumping close quarters combat against a multitude of enemies drives the player deep into their heroic role. The battle system is intense with savage encounters that will leave enemies wondering where they went wrong. Dark times call for one to stand against many, will you be the one strong enough to become the Hero of the Dungeon?

Nick Chester