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Doom's composer explains how they created its hellish feel

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With cassettes and a synthesizer

Seeing sound teams work their magic is a thing of beauty.

I've had the good fortune of seeing sound-proof rooms at work at a few studios, and the things they use for inspiration are pretty unreal at times. That also applies to the composer for Doom, who used devices like a Russian synthesizer (note: he can't speak Russian) and cassette tapes to "corrupt" the otherwise "pure" sounds. Yes, his literal job was to figure out what hell sounds like and then present it to the public -- I think he did it pretty well!

Part two of the series just came out recently, but you can catch both below.

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Chris Carter
Chris CarterReviews Director, Co-EIC   gamer profile

Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! ------------------- T... more + disclosures


 


 


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